HomeGamesUpdatesPricingMethodology
Steam News13 November 20205y ago

Devlog #1: Parkour Mechanics #1

Dear Urbex Fans! Welcome to our first Urban Explorer devlog! We are happy to inform you that we’ll be posting development updates every month to share with you information about the current progress and some sneak peeks

Full notes

Full Urban Explorer update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition4 changes0 removals
  • Gameplay
  • Server
  • Store
addedDear Urbex Fans!Welcome to our first Urban Explorer devlog! We are happy to inform you that we’ll be posting development updates every month to share with you information about the current progress and some sneak peeks of new locations and gameplay mechanics!
changedDear Urbex Fans!Recently, we’ve been working on parkour mechanics, such as running, jumping, sliding and wall-running. We’ve prepared a pre-alpha build to test these mechanics and player movement. Below you can take a look at gifs showing jumping and sliding.
changedDear Urbex Fans!Keep in mind that the game is still in development, and gifs shown above were recorded in pre-alpha build, and they don’t reflect the final version of the game. We’re also working on several locations separately. Once we’re satisfied with the mechanics and the player movement, we will prepare another build with the testing location.
changedDear Urbex Fans!Feel free to join our dedicated Discord Server , where you can talk about Urban Explorer, ask any questions and share your suggestions! Let us know what locations you want to explore in our game!
changedDear Urbex Fans!https://store.steampowered.com/app/1111840/Urban_Explorer/

Urban Explorer changes

addedWelcome to our first Urban Explorer devlog! We are happy to inform you that we’ll be posting development updates every month to share with you information about the current progress and some sneak peeks of new locations and gameplay mechanics!
changedRecently, we’ve been working on parkour mechanics, such as running, jumping, sliding and wall-running. We’ve prepared a pre-alpha build to test these mechanics and player movement. Below you can take a look at gifs showing jumping and sliding.
changedKeep in mind that the game is still in development, and gifs shown above were recorded in pre-alpha build, and they don’t reflect the final version of the game. We’re also working on several locations separately. Once we’re satisfied with the mechanics and the player movement, we will prepare another build with the testing location.
changedFeel free to join our dedicated Discord Server , where you can talk about Urban Explorer, ask any questions and share your suggestions! Let us know what locations you want to explore in our game!
changedhttps://store.steampowered.com/app/1111840/Urban_Explorer/

Dear Urbex Fans!

Welcome to our first Urban Explorer devlog! We are happy to inform you that we’ll be posting development updates every month to share with you information about the current progress and some sneak peeks of new locations and gameplay mechanics!

Recently, we’ve been working on parkour mechanics, such as running, jumping, sliding and wall-running. We’ve prepared a pre-alpha build to test these mechanics and player movement. Below you can take a look at gifs showing jumping and sliding.

Keep in mind that the game is still in development, and gifs shown above were recorded in pre-alpha build, and they don’t reflect the final version of the game. We’re also working on several locations separately. Once we’re satisfied with the mechanics and the player movement, we will prepare another build with the testing location.

Feel free to join our dedicated Discord Server, where you can talk about Urban Explorer, ask any questions and share your suggestions! Let us know what locations you want to explore in our game!

Stay safe! Urbex Team

https://store.steampowered.com/app/1111840/Urban_Explorer/

Source

Steam News / 13 November 2020

Open original post

Changelog.gg summarizes and formats this update. How we read updates.