Full notes
Full Uragun update
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Repeated intro
Hello everyone! This week we come with some more fixes and improvements bringing us closer to the final release. Have a nice weekend with Uragun 💥
What changed
- Gameplay
- Performance
- Maps
- Fixes
- Events
- Store
Bug fixes:
c++ runtime bump that should help with some rare game crash issues (additional install may be reguired by Steam manager)
Biome 2 fixes that should prevent bouncer enemies stuck on walls or in non-destroyable platforms
fixed some arenas (all biomes) objective triggers that could cause player stuck within mission
Fixed bug preventing tutorial from being finalized
Final boss fixes that prevented game from being completed in some cases
Map generation bug fixes
Fixed bug that generated two identical Plugin rewards
New features and improvements:
We enhanced our input system so game should be more accessible with controllers. It's WIP do some bugs may occur!
Shop UX improvements
Shop re-roll feature. Now you can spend some Bits to refresh stock
New extraction zone visuals
New dialogues
New loading screen
Enemy Charger behavior pass so now he behaves like a good boy not sucker punching you from outside camera view
Visual improvements on arenas
Inventory lighting improvements
Animations improvements
Special "thank you" skin for our Early Access supporters!
Source
Changelog.gg summarizes and formats this update. How we read updates.
