Full notes
Full Upstream update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Performance
- Gameplay
- UI and audio
- Fixes
Upstream changes
Changes:
Slightly adjusted a few tiles in the middle of the Salmon Ladder to increase the chance of catching yourself from a fall
Made the jump between the final Waterfall platform and the first moving platform in the Salmon Ladder not as far
Game will now autosave every few seconds in case of unexpected crashes
Lake secret areas should be more intuitive to find now
Changed camera behavior around certain jumps to improve visibility
Skip and fall sound effect happens regardless of narration cue
Reworked hook behavior
Reduced time attached to hooks
Increased hook respawn time
Increased hook sensitivity to player movement while attached to hooks
Bug Fixes:
Fixed certain narration lines being louder than intended
Fixed some incorrect narration triggers in the Waterfall area
Fixed an issue where music volume would drastically increase or decrease at unexpected times
End game sprite now behaves as intended
Known Issues:
Saving and reloading game in certain scenarios in the Lake causes unexpected particle behavior on hooks and player
Certain area achievements triggering earlier than expected
Unexpected game crash occurring while shifting focus using streaming software (if you encounter this issue, PLEASE fill out a detailed bug report. We are currently unable to reproduce this)
Please make sure to report all issues you encounter with this bug report form
Just keep swimming! Gllama Games
Source
Changelog.gg summarizes and formats this update. How we read updates.
