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Steam News12 August 20223y ago

New Demo

New version is out! We revisioned the whole game and added a small storyline just to give you the main course of what you are doing.

Full notes

Full Uproar update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions3 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
addedNew version is out! We revisioned the whole game and added a small storyline just to give you the main course of what you are doing. Now demo starts with intro video, has tutorial that is now more elegant and is integrated in gameplay. There are 5 levels, each one introduces new mechanics to the player. Overall now it is looking closer to what we wanted the game to look like. On the 5 level you will meet the Realm Boss, in the demo it’s Stone Golem. Changelog:
addedAdded grades for enemies. Now enemies gradually get stronger. In Prologue you can face Grade 2 in Arenas, they have more health and are stronger than their lower-grade versions
changedRebalanced weapons, made the firearms to be Epic+ (purple grade). Tried to make melee weapon stats intuitively clear based on their size, material, and “weight”, so the long metal pipe be a better weapon than a wooden cub. Of course, real melee weapons like swords and axes have better stats between same-level items because being a weapon is their purpose
addedAdded energy. It’s some sort of experience that you get crushing through levels and monsters. Each destroyed object and killed enemy gives you a few points that are filling a progress bar. After filling it, you can choose between 3 buffs for this run. Right now there are Health, Damage, Money and Speed boosts. They last till you die.
addedMusic and sounds. Finally added a theme to each level, and reworked hit\death\attack sounds of each monster.
changedReworked loot system. Now there are more ways to get money and matter.

New version is out! We revisioned the whole game and added a small storyline just to give you the main course of what you are doing. Now demo starts with intro video, has tutorial that is now more elegant and is integrated in gameplay. There are 5 levels, each one introduces new mechanics to the player. Overall now it is looking closer to what we wanted the game to look like. On the 5 level you will meet the Realm Boss, in the demo it’s Stone Golem. Changelog:

  • Added grades for enemies. Now enemies gradually get stronger. In Prologue you can face Grade 2 in Arenas, they have more health and are stronger than their lower-grade versions

  • Dialogue system. Finally, a bit of liveness in our world. NPC now can talk and give you quests. Now now, though, but in the future interaction with them will be possible.

  • Rebalanced weapons, made the firearms to be Epic+ (purple grade). Tried to make melee weapon stats intuitively clear based on their size, material, and “weight”, so the long metal pipe be a better weapon than a wooden cub. Of course, real melee weapons like swords and axes have better stats between same-level items because being a weapon is their purpose

  • Added energy. It’s some sort of experience that you get crushing through levels and monsters. Each destroyed object and killed enemy gives you a few points that are filling a progress bar. After filling it, you can choose between 3 buffs for this run. Right now there are Health, Damage, Money and Speed boosts. They last till you die.

  • Music and sounds. Finally added a theme to each level, and reworked hit\death\attack sounds of each monster.

  • Reworked loot system. Now there are more ways to get money and matter.

  • Polished movement mechanics, added bars for sprinting and dodge

  • HUD redesign

Overall, it’s the main changes, though they made a big impact on how the game feels. (Yeah, finally it feels like a game).

Source

Steam News / 12 August 2022

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