Full notes
Full Uploaded update
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What changed
- Performance
- Gameplay
Sorry I haven't been including a change list, here is the first one:
Additions: *Added continuous sliding (while in the air) *Added new bullet tracer effect *New falling animations *Sound effects while sliding *Particle effect while sliding *Added healing *Added crouch jumping *Added radial impulse to the rocket launcher rockets *Added damage counter next to damaged player (can be disabled via settings) *Added bullet holes to all flesh materials (players, monsters, etc) *Added decal optimization setting *Added blood drops to blood splatter *Added new shield effect for newly spaned players *Added display tab for the settings menu *Added gameplay tab for the settings menu
Adjustments: *New sliding animations *Adjusted physical animation for monsters' death *Improved bot AI
Fixes: *Fixed bots punching/mele with teammates *Fixed feet clipping in the ground when running *Player can no longer see own head when extreme camera shake occurs *Fixed only one kill-feed message showing up at a time *Fixed bots spawning without AI
Removed: *Head is no longer removed when a player is hit with a headshot
Misc: *Networking improvements *Networking optimizations *Performance improvements with mesh LODs
Source
Changelog.gg summarizes and formats this update. How we read updates.
