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Steam News12 November 20257mo ago

Changelog: UNYIELDER v1.0.2.0 Bugfix Patch 2

General Changes General Achievements on Steam are now enabled! Note: All previous activities will not count towards your Achievements becoming unlocked Screen Shake intensity can now be customized via a Slider inside of

In this update15

Full notes

Full UNYIELDER update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes9 additions24 changes5 removals
  • Gameplay
  • UI and audio
  • Performance
  • Events
  • Balance
  • Fixes
addedGeneralAchievements on Steam are now enabled! Note: All previous activities will not count towards your Achievements becoming unlocked
addedGeneralScreen Shake intensity can now be customized via a Slider inside of Graphics
addedGeneralTracking logic for the Phase Priming Melee Icon, Lock On, and Samsara Counter now has similar offscreen behavior to the Destination Waypoints’ icons
addedGeneralBoss Intro and Outro sequences can now be skipped via holding down the Esc key (or whatever key the player has binded Cutscene skips to)
changedGeneralCertain characters will now appear somewhere on certain Arenas as they observe you…
changedGeneralArena Selection UI updated

UNYIELDER changes

addedAchievements on Steam are now enabled! Note: All previous activities will not count towards your Achievements becoming unlocked
addedScreen Shake intensity can now be customized via a Slider inside of Graphics
addedTracking logic for the Phase Priming Melee Icon, Lock On, and Samsara Counter now has similar offscreen behavior to the Destination Waypoints’ icons
addedBoss Intro and Outro sequences can now be skipped via holding down the Esc key (or whatever key the player has binded Cutscene skips to)
changedCertain characters will now appear somewhere on certain Arenas as they observe you…

General Changes

General

  • Achievements on Steam are now enabled!

    • Note: All previous activities will not count towards your Achievements becoming unlocked

  • Screen Shake intensity can now be customized via a Slider inside of Graphics

  • Tracking logic for the Phase Priming Melee Icon, Lock On, and Samsara Counter now has similar offscreen behavior to the Destination Waypoints’ icons

  • Boss Intro and Outro sequences can now be skipped via holding down the Esc key (or whatever key the player has binded Cutscene skips to)

  • Certain characters will now appear somewhere on certain Arenas as they observe you…

  • Arena Selection UI updated

  • Translated Texts updated

Tutorial

  • Diegetic (in-world) Tutorials will now only play when you are close to them

  • Added a console in the House of Cards (Base) that allows you to turn off all Diegetic Tutorials

    • This configuration is saved on each individual save file, and is such not available on the Settings menu

  • Replaced more Popup Tutorials with Diegetic Tutorials in the House of Cards and Ridgeline

  • Removed the decimal point on Waypoints as it was distracting whenever the player jumped

Bosses

General

  • All bosses now have an additional indicator added to the start of each attack animation

Megalith

  • Added a VFX onto the Canisters to better represent the state of each canister

  • Added readability improvements for the canisters to make the vulnerable weakpoints more obvious

The Tyrant

  • VFX Optimization and visual updates. Affects Historian Partition 1, 2 and 3, Patriot Partition 4

Arena Generation

  • The arena selection screen now shows a different icon when Special bosses are about to spawn

  • Faction Icons for outposts will now show Daimyo icons for Rain and Storm when the respective side quests can be triggered

    • This should also be the case for Endless mode

  • Other under the hood changes to how certain events will occur

Settings

  • Implemented secondary keybinds for both keyboard and controller

    • Both primary and secondary keybinds should now function at the same time

Misc

  • Ohaka and Mid Act 2 dialogue spawn logic is now updated so that they’re consistent

Balancing Changes

Bosses

General

  • XP gained for each boss defeated has been tuned

Hermit

  • Expected fight duration reduced; health significantly reduced while movement speed has been increased

Surveyor

  • Scaling radius and damage increase during Phase Break and Final Stand removed

Megalith

  • Tuned overall feel for the fight

The Tyrant

  • Balance adjustments to Historian Partition 1

    • Projectiles from Right Arm attacks now move dramatically faster, while there should now be a more significant delay between each wave of attacks

Bugfixes

General

  • General fixes for Tutorials, notably for the ones that still appear as Pop Ups

    • Also includes a fix to a rather specific softlock case where a dialogue would show up at the same time as the player’s first visit to an Outpost

  • General fixes for the Waypoint system; includes cases where some waypoints would not be cleared after leaving an Outpost

  • General fixes for gamemodes: includes fixes to several interaction, transition and events issues

Bosses

General

  • Rain and Hermit should no longer provide EXP and be counted as a ‘defeated boss’ in the player’s statistics if they retreat

Hermit

  • Fixed Hermit tilting during animations that don't require tilting (Death/Digging)

Rali

  • Fixed Rali sometimes not being able to properly move on his Arena if he is somehow loaded before the map

Megalith

  • Attempted fix for bouncepads sometimes not responding to Phase Prime

Arena Generation / Clairaudient

  • Added a failsafe to fix the bug where the player would not get teleported out of the Megalith arena under certain conditions

  • Fixed an issue that was causing Colony to spawn wrongly

  • Number of arenas before each Legendary showed up reduced by 1

  • Fixed special bosses countdown

Arenas

  • Megalith Arena optimized and removed some objects that would never be seen by players normally

  • Minor optimization changes to House of Cards and Provenance

Mods

  • Description for Skinner’s Tuning should no longer include a line about the Magazine Size (localization may still need updating)

UI

General

  • General fix to scrollbox scroll behavior so that they do not behave erratically while on Keyboard + Mouse control scheme

HUD

  • Fixed missing D-Pad key icons for xbox controllers

Dialogue

  • Fixed dialogue key prompts being missing for dialogues played after crafting a boss

Audio

  • Dialogue text sounds should now be affected by the user’s SFX volume setting

Misc

  • Weapon Tutorials in the Quick Tutorial interface should now correctly show the corresponding value rather than the internal keywords

  • Grabbing sequences by bosses should no longer show Skip UI

Source

Steam News / 12 November 2025

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