In this update15
Full notes
Full UNYIELDER update
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What changed
- Gameplay
- UI and audio
- Performance
- Events
- Balance
- Fixes
UNYIELDER changes
General Changes
General
Achievements on Steam are now enabled!
Note: All previous activities will not count towards your Achievements becoming unlocked
Screen Shake intensity can now be customized via a Slider inside of Graphics
Tracking logic for the Phase Priming Melee Icon, Lock On, and Samsara Counter now has similar offscreen behavior to the Destination Waypoints’ icons
Boss Intro and Outro sequences can now be skipped via holding down the Esc key (or whatever key the player has binded Cutscene skips to)
Certain characters will now appear somewhere on certain Arenas as they observe you…
Arena Selection UI updated
Translated Texts updated
Tutorial
Diegetic (in-world) Tutorials will now only play when you are close to them
Added a console in the House of Cards (Base) that allows you to turn off all Diegetic Tutorials
This configuration is saved on each individual save file, and is such not available on the Settings menu
Replaced more Popup Tutorials with Diegetic Tutorials in the House of Cards and Ridgeline
Removed the decimal point on Waypoints as it was distracting whenever the player jumped
Bosses
General
All bosses now have an additional indicator added to the start of each attack animation
Megalith
Added a VFX onto the Canisters to better represent the state of each canister
Added readability improvements for the canisters to make the vulnerable weakpoints more obvious
The Tyrant
VFX Optimization and visual updates. Affects Historian Partition 1, 2 and 3, Patriot Partition 4
Arena Generation
The arena selection screen now shows a different icon when Special bosses are about to spawn
Faction Icons for outposts will now show Daimyo icons for Rain and Storm when the respective side quests can be triggered
This should also be the case for Endless mode
Other under the hood changes to how certain events will occur
Settings
Implemented secondary keybinds for both keyboard and controller
Both primary and secondary keybinds should now function at the same time
Misc
Ohaka and Mid Act 2 dialogue spawn logic is now updated so that they’re consistent
Balancing Changes
Bosses
General
XP gained for each boss defeated has been tuned
Hermit
Expected fight duration reduced; health significantly reduced while movement speed has been increased
Surveyor
Scaling radius and damage increase during Phase Break and Final Stand removed
Megalith
Tuned overall feel for the fight
The Tyrant
Balance adjustments to Historian Partition 1
Projectiles from Right Arm attacks now move dramatically faster, while there should now be a more significant delay between each wave of attacks
Bugfixes
General
General fixes for Tutorials, notably for the ones that still appear as Pop Ups
Also includes a fix to a rather specific softlock case where a dialogue would show up at the same time as the player’s first visit to an Outpost
General fixes for the Waypoint system; includes cases where some waypoints would not be cleared after leaving an Outpost
General fixes for gamemodes: includes fixes to several interaction, transition and events issues
Bosses
General
Rain and Hermit should no longer provide EXP and be counted as a ‘defeated boss’ in the player’s statistics if they retreat
Hermit
Fixed Hermit tilting during animations that don't require tilting (Death/Digging)
Rali
Fixed Rali sometimes not being able to properly move on his Arena if he is somehow loaded before the map
Megalith
Attempted fix for bouncepads sometimes not responding to Phase Prime
Arena Generation / Clairaudient
Added a failsafe to fix the bug where the player would not get teleported out of the Megalith arena under certain conditions
Fixed an issue that was causing Colony to spawn wrongly
Number of arenas before each Legendary showed up reduced by 1
Fixed special bosses countdown
Arenas
Megalith Arena optimized and removed some objects that would never be seen by players normally
Minor optimization changes to House of Cards and Provenance
Mods
Description for Skinner’s Tuning should no longer include a line about the Magazine Size (localization may still need updating)
UI
General
General fix to scrollbox scroll behavior so that they do not behave erratically while on Keyboard + Mouse control scheme
HUD
Fixed missing D-Pad key icons for xbox controllers
Dialogue
Fixed dialogue key prompts being missing for dialogues played after crafting a boss
Audio
Dialogue text sounds should now be affected by the user’s SFX volume setting
Misc
Weapon Tutorials in the Quick Tutorial interface should now correctly show the corresponding value rather than the internal keywords
Grabbing sequences by bosses should no longer show Skip UI
Source
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