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Steam News1 June 20188y ago

First sorry for all the announcements... Patch 1.0.1a

This is a small hotfix patch to try and deal with some of the issues reported thus far. It deals with some minor bugs, and deals with some overall improvements based on feedback.

Full notes

Full Unworthy update

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What changed

2 fixes0 additions3 changes1 removal
  • Gameplay
  • Maps
  • Balance
fixedThis is a small hotfix patch to try and deal with some of the issues reported thus far. It deals with some minor bugs, and deals with some overall improvements based on feedback.
changedFather Amandil seems to be too difficult to be just fun. Most people find phase 3 with the double walls to be too challenging with insufficient safe space to dodge attacks. He will now at most spawn one wall.
fixedA few more map bugs were identified pertaining to some end game secret areas, this has now been addressed. Again, if your map has issues they will be fixed on your next game start.
changedFall damage has been reduced.
removedI will be working on implementing some sort of weapon toggle system so that players no longer have to switch weapons out of the menu screen.
changedI will continue to think about how to improve the spirit bow experience, but nothing is immediately obvious to me.

Unworthy changes

fixedThis is a small hotfix patch to try and deal with some of the issues reported thus far. It deals with some minor bugs, and deals with some overall improvements based on feedback.
changedFather Amandil seems to be too difficult to be just fun. Most people find phase 3 with the double walls to be too challenging with insufficient safe space to dodge attacks. He will now at most spawn one wall.
fixedA few more map bugs were identified pertaining to some end game secret areas, this has now been addressed. Again, if your map has issues they will be fixed on your next game start.
changedFall damage has been reduced.
removedI will be working on implementing some sort of weapon toggle system so that players no longer have to switch weapons out of the menu screen.

This is a small hotfix patch to try and deal with some of the issues reported thus far. It deals with some minor bugs, and deals with some overall improvements based on feedback.

  • The spirit bow has been reported as a grievance for a lot of people. A lot of folks are having trouble controlling it on controllers. I am presently thinking about how to improve this, but nothing is quite obvious. The one thing that most people complained about is the fact that the teleport ability uses ability meter. I agree this is a bit silly, the teleport arrows now are free and cost no ability. This should rectify the problem of having to wait too long after missing a shot.

  • Thornvale is a nightmare for a lot of people. To improve this, there is now a kiln available immediately before the boss fight. This means all you have to do is successfully traverse Thornvale once and the rest is about killing the boss.

  • Father Amandil seems to be too difficult to be just fun. Most people find phase 3 with the double walls to be too challenging with insufficient safe space to dodge attacks. He will now at most spawn one wall.

  • A few more map bugs were identified pertaining to some end game secret areas, this has now been addressed. Again, if your map has issues they will be fixed on your next game start.

  • Fall damage has been reduced.

Future to do:

I will be working on implementing some sort of weapon toggle system so that players no longer have to switch weapons out of the menu screen.

I will continue to think about how to improve the spirit bow experience, but nothing is immediately obvious to me.

I think I've figured out the reason behind all of the cloud save issues with initial launch and will be working to implement appropriate cloud save features. Until next time. Cheers!

Source

Steam News / 1 June 2018

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