Full notes
Full Unworthy update
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What changed
- UI and audio
Hey again all, I've managed to take enough steps forward with development, so it's time for another development update. I've slowly been progressing towards completing the last sections of the game, the game is getting close to being content complete. There's a couple of half-finished bosses that need to be wrapped up and a few levels to finish designing, but it's almost done. After this I will be focusing on fishing some cinematic sequences for the game, as I genuinely try and make sure that every scene is unique and memorable. Since almost everything is hand animated, this takes quite a bit of time. (the gif above shows the kind of stuff I'm talking about). After the core visuals are wrapped up I'll need to go over the sound stuff with the audio team to make sure that all of the music and SFX are mixed and mastered together to produce a super awesome cohesive and atmospheric experience. Once all of the audio is out of the way, I will be adding some of the lingering option quest lines, nothing too vast to take away from the whole experience, but this is mostly extra stuff that may or may not lead to alternate endings... or something... basically it's additional lore stuff for those of you that don't like to leave any stone unturned ;) Anyways, as always thank you all for the support!
Source
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