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Full Unworthy update
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What changed
- Balance
Another quick development update for you all. The tutorial area is just about wrapped up for the game, and I'm quite happy with how it turned out. It's minimally intrusive: there's very little text prompt, but the area has been designed very carefully, all obstacles and enemies placed with design in mind so that you can learn everything you need to in a relatively safe environment! *phew* With that wrapped up, I'm basically getting to adding the auxiliary features to the game (i.e. the stuff that isn't necessary to the core design, but should make the experience more interesting / enjoyable for everyone). One of the features I really wanted to add was flaming weapons. This means all of your melee weapons can ignite! The white flame in the game is closely tied to the lore of Unworthy, and is a pretty important "weapon", so it makes sense that it be featured more often than not (I also just really like the effects!). The gif shows the implemented flame feature and the weapon igniting. This basically increases the damage output of your weapon, and can be clutch to defeating some of those tougher bosses. Anyways, that was just a brief update for you all. As usual, definitely wanna thank you all for following along with this journey. Until next time, Cheers!
Source
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