Full notes
Full Unveil update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello guys! I am glad to bring you a wrap up of the Unveil Full Version release on Steam, many callouts, update on the current state and future plans. Find all of that, with timestamp in the description, in the video below: https://www.youtube.com/watch?v=qxkWy2zwWrQ
What changed
- Gameplay
- UI and audio
- Fixes
- Performance
April 29th patch notes
Tree chopping: Readjusted effectiveness of axes for a lower Energy consumption when chopping trees down. The Improvised Axe should require 30 Energy to chop one down, while the regular Axe should require 24 Energy. This was done due to many critical survival elements being bound to Wood Logs, and the cost was set too high specially for starting situations.
- Carving Wooden BowlsNow carving a Wood Log to obtain a Wooden Bowl will result in obtaining two instead of one. Also reduced cost from 10 Energy to 8 Energy. This was due the high cost of crafting the wooden bowl, making it a rare item to use most of the times. Hopefully this way we bring it back to a reasonable cost and value.
New Free Roam starting location "Rocky Hills": Start slightly north of the desert between the Twigged Forest (east) and Swampy Muds (west). A starting area that leads directly into the mountain section of the land.
- Map Information HUDAdded icon to indicate if the area has more or less air humidity than the average. Also adjusted how intensities are calculated, for more reliable display of these.
- SavegamesFixed bug (dragged from RPG Maker foundations???) on which Playtime would only display the last session, but not total. Time not tracked so far has been lost, but it new playtime will count towards total playtime in the save from now on.
Ground holes: Now these will have water raise at different speeds depending on the soil type (grassy, dry, sand).
Minor stability fixes.
- ClimbingRemoved the "Let's do this!" and "Phew!" modal dialogs (those that require a key press to continue), making it smoother to climb up and down. The last message will still display as a non-modal speech bubble on top of the character.
EDIT: Forgot to push changes regarding climbing. Added at the very end. That is all for now. Thank you guys for your support so far! Expect more content after I am back from my vacations during May. There is a long way to go, and tons of features that would fit just great in Unveil. Happy surviving! - Pablo Neirotti
Source
Changelog.gg summarizes and formats this update. How we read updates.
