Update log
Full Unturned update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Store
- Balance
- Fixes
- Maps
- Workshop
Changelog
Storage Modding Additions
Can_Players_Open storage option to prevent interacting.
Delete_Contained_Items_On_Destroy storage option to despawn contained items when broken.
Variants of SalvageItem placeable properties for pickup at full health.
Changed
Engine_Force_Multiplier applies to boats and carboats, doubled APC boat force in water.
Fixed
Sentry reactions to vehicle turret damage and vehicle armor. (Thanks Neonik!)
Objects with Editor-specific prefab not scalable. (Thanks August!)
Constellation skins luminescent effect. (Thanks Theodore and ANDLESS!)
Inconsistent Slick hair culling threshold out of sync with other hair. (Thanks Nah4355!)
Moved Heavy Impact vest mythical effect forward similar to recent Vanguard Vest fix. (Thanks woolly muscles!)
Speculative fix for a train physics issue in singleplayer. (Thanks Kerorocaptan!)
Resources not saving scale after Legacy_Rotation_and_Scale addition. (Thanks LocoCZ!)
Non-hallucinatory items changing active hallucination effect, using on friend not considering Immunity skill. (Thanks DerpyHoowes!)
Slightly too low Thorny Roses emission rate on non-head items, and rotation of J-Soda Bandolier mythicals. (Thanks Poisson!)
Default placeable salvaged item including tool items. (Thanks Antarctica256!)
Several issues with SystemSockets net transport implementation. (Thanks DanielWillett!)
3.26.1.1 Patch
Fixed
Newly-spawned trains rubber-banding in multiplayer. (Thanks Dobs!)
Rocket launcher ragdoll effect modifiers working on zombies and animals but not players. (Thanks TSB!)
Exploiting forward rendering with fire/ice crown mythical to see underwater. (Thanks TSB!)
Source
