In this update3
Full notes
Full Unturned update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Fixes
- Events
- Balance
Changelog:
Added:
MinRadius option for zombie kill quests.
Changed:
Updated barricades attached to vehicles to use newer netid system.
Updated engine to Unity 2019.4.30f1. This version fixes the multi-display startup crash.
Fixed:
Mistake in hood triangulation of Armored Offroader.
Catch exceptions from onTakeItemRequested and OnGestureChanged events.
Zombies and animals not using their own armor multipliers when Weapons_Use_Player_Damage was enabled.
Light from world muzzle flash affecting viewmodel and vice versa.
Potential cause of issues if player lost connection at transport layer without notifying game.
Blimp exit position outside bounds.
Source
Changelog.gg summarizes and formats this update. How we read updates.
