In this update4
Full notes
Full Unturned update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Server
- Gameplay
- UI and audio
- Workshop
- Fixes
Update Notes:
Added:
Min/max filter to flatten landscape tool.
Collision teleporter component and devkit volume for an upcoming map update.
Changed:
Separated kick message for exceeding server ping limit.
Player capsule contributes to short vehicle (e.g. bike, quad, jetski, etc) collision.
Disabled bed placement on trains because they could be extended off the sides into tunnel walls using plates.
Automatically calculate axis aligned item icon camera size from bounds. This also means attachments are included in the icon.
Gameplay Bugs Fixed:
Cancel crouch/prone input while swimming.
Moved Yukon terrain underneath ice closer to the surface.
Exception when mod replaced zombie clothing with a non-clothing item.
Changing from rest stance to prone.
Aiming interrupted by inspect confirmation.
Empty nailgun ammo and paintball hoppers not being deleted.
Double-clicking complete quest button causing local misprediction.
Re-opening workshop subscriptions list.
Treat access denied workshop items as private visibility.
Minor Issues Fixed:
APC headlights missing emission.
Sandpiper and Otter using LOD1 wing for LOD0.
Adjusted alicepack to reduce z-fighting with vest.
Metal gate placement not using metal sound.
Corrected tunnel roads at edge of Washington and Yukon maps.
Missing faces at arm tips of aviator glasses.
Mirror clothing models on left-handed characters to avoid issues with animated items.
Propeller blades spinning without vehicle battery.
Zero width vertical tail fin on airliner prop.
Enabled movement collision on boombox item.
Source
Changelog.gg summarizes and formats this update. How we read updates.
