In this update5
Full notes
Full Unturned update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Security
- Events
- Balance
- UI and audio
Overview:
This update brings improvements to all aspects of the game from fixes to features. Highlights include:
Post-processing effects have been upgraded for performance, quality, and fixes. In particular the first-person viewmodel skins now benefit from ambient occlusion and bloom.
Valid underground spaces have been manually designated, so players out-of-bounds are automatically teleported back into the map. Along with fixes to miscellaneous physics exploits this ought to put a stop to underground glitch bases.
Many new toys for creators from the basis of custom weather events (e.g. sandstorms) to replacing the vanilla crafting recipes in total conversions.
Update Notes:
Gameplay Changes:
Added Non-Headshot Armor Multiplier to zombie config for difficulty or headshot-only modes.
Added Bypass_Buildable_Mobility to gameplay config which allows sentry guns and beds on vehicles.
Allow_Instakill_Headshots player config applies to zombies when Weapons_Use_Player_Damage is enabled.
Passengers cannot repair their vehicle unless per-vehicle Can_Repair_While_Seated is enabled.
Oil pumpjacks and fuel tanks can hold more gasoline.
Cannot build on vehicles with occupied seats.
Miscellaneous Changes:
Accepted several new skin submissions from the curated workshop. View
Added confirmation button to menu notifications replacing the dismissal timer.
Added underground whitelist volumes that teleport out-of-bounds players back above the terrain.
Added timeout when loading map is finished and waiting for server to accept connection.
Replaced client-side Steam inventory quantity consolidation with automatic server-side stacking.
Anonymous name is shown rather than groupmate nickname while in streamer mode.
Upgraded from Unity's post process stack v1 to v2.
Zombies stuck during horde beacon are teleported to a valid spawn point.
Reworked third-person camera to use sphere sweeps (rather than raycasts) when testing for obstructions.
Master bundle hashes are included in game asset hashes to prevent overriding with modified versions. Edit: temporarily disabled.
Structures disable LOD group culling to prevent entities from being seen inside bases.
Moved asset bundles into per-platform depots to reduce download sizes.
Server Hosting:
Added support for Steam game server login tokens. Docs
Warn about old versions of RocketMod during server startup. Newer versions have important fixes. Docs
Linux ServerHelper.sh script defaults to steamcmd's steamclient.so if available.
"+connect" command-line argument properly works with non-standard ports. (Only used 27015-27030 range before.)
Added -OfflineOnly command-line flag for dedicated servers that disables requests to internet. In LAN mode it skips the Steam backend connection and uses locally cached workshop items. There will need to be some netcode reworking before purely offline multiplayer is fully supported.
Custom Modding:
Added ability for song assets to use master bundle references and legacy localization. Docs
Added Valid_Speed_Up and Valid_Speed_Down for vehicles to override sanity checks. (meters per second)
Added Relevant_Distance setting to effect assets. Players within this radius will be sent the effect in multiplayer.
Added support for multiple blade IDs per weapon.
Added Allow_Horde_Beacon setting to zombie difficulty assets.
Added Can_Player_Equip setting to items useful for sentry-only weapons.
Added Gunshot_Rolloff_Distance setting to guns and Gunshot_Rolloff_Distance_Multiplier to silencers.
Added Attack_Anim_Variants, Eat_Anim_Variants, Glance_Anim_Variants and Startle_Anim_Variants settings for animals.
Added ClientTextChatMessenger and ServerTextChatMessenger components for mods. Docs
Vehicles missing seat transforms spawn defaults and log a warning.
Tidied up Dying Light content for mods and added Volatiles to zombie difficulty asset.
Added Rarity_Type_Label to inventory localization for switching type-rarity order.
Added default localization for kill quest conditions.
Level Editing:
Added basic support for custom weather events. Each map can have an unlimited number of custom weather types that trigger events and effects. Docs
Added Override_Atmospheric_Fog setting to ambiance volume.
Added CraftingBlacklistAsset which can be used per-level to restrict available crafting recipes. Docs
Made Ground Upgrade Wizard easier
Source
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