In this update4
Full notes
Full Unturned update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Server
- UI and audio
- Gameplay
- Store
- Maps
Update Notes:
General:
Graphics menu has more thorough explanations and performance warnings.
If server rejects an admin edit the changes are rolled back on the client.
Tooltips support rich text and have better contrast.
Unboxing is disabled in Belgium and the Netherlands similar to Valve games.
Item type in bundle descriptions matches type label.
Maps can link to update notes for future curated map updates.
Modding:
Newly created devkit maps default to foliage storage v2.
Custom airdrop models can be overridden per-level.
Example package contains project settings and a few more objects. Including the "ProjectSettings.asset" ensures color space is Linear.
Objects can specify Causes_Fall_Damage False to prevent fall damage.
Servers:
RocketMod is included with the dedicated server install.
BattlEye messages and kicks are logged.
Zombie spawn chances internally use weights similar to item spawns.
Several barricade functions ensure they are only called from the game thread.
Fixes:
Fixed performance of the skybox reflection option.
Fixed stitching heightmap corners when using the smooth tool.
Fixed file sharing of a few systems when running multiple servers on the same map.
Fixed admin and level editor box-selection with UI scale.
Fixed road material on LOD1 of the Germany dam.
Source
Changelog.gg summarizes and formats this update. How we read updates.
