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Steam News6 December 20196y ago

3.19.19.0 Update Notes

Holiday Festivities: Throughout the winter holidays each level is sporting some seasonal decorations, from gifts of weaponry under trees to NPC outfits. Cosmetic present boxes are also dropping for a limited time.

Full notes

Full Unturned update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes6 additions5 changes2 removals
  • Store
  • Maps
  • Gameplay
  • Fixes
  • Server
  • UI and audio
changedHoliday Festivities:Throughout the winter holidays each level is sporting some seasonal decorations, from gifts of weaponry under trees to NPC outfits. Cosmetic present boxes are also dropping for a limited time.
addedHoliday Festivities:Unlike past years where certain maps had a separate decorated version, PEI is using a new "redirector" feature that changes the map for the duration of the event. This allows saves to transfer, and for the map to be replayed in subsequent years.
addedFog Density:Historically height fog and distance fog have been configured separately, and were optional. Creators can now enforce fog from a thin morning mist to a thick soup.
changedSteam Inventory:Skins list attachments and other details in their description.
fixedRespecting the Geneva Conventions:Unturned has been unwittingly misusing the Red Cross symbol in-game, which has now been corrected. The Red Cross is a humanitarian organization, and preserving the meaning of the symbol is important to protecting their personnel and patients.
changedQuality of Life:Pressing the Up and Down arrow keys in chat cycles through previously sent messages. This is intended to make it easier to send repeat commands.

Holiday Festivities:

Throughout the winter holidays each level is sporting some seasonal decorations, from gifts of weaponry under trees to NPC outfits. Cosmetic present boxes are also dropping for a limited time.

Unlike past years where certain maps had a separate decorated version, PEI is using a new "redirector" feature that changes the map for the duration of the event. This allows saves to transfer, and for the map to be replayed in subsequent years.

Fog Density:

Historically height fog and distance fog have been configured separately, and were optional. Creators can now enforce fog from a thin morning mist to a thick soup.

Vendor Currencies:

NPCs trading for experience does not exactly make a ton of sense.

Originally the idea with the Liberator was a somewhat socialist mix of "helping out the community builds experience" and redeeming favor for items. Starting with P.Riso however, NPCs can instead trade for arbitrary "currency" items whether that be the Canadian ones, or a custom set.

For more details: Read Docs

Steam Inventory:

Upgrades for the in-game Steam inventory view.

  • Boxes and bundles label ambiguous item types in the description.

  • Skins list attachments and other details in their description.

  • Descriptions of items can be searched in-game.

  • Items can be sorted by factors such as rarity and name.

  • Searches match multiple tokens e.g. "mask warloc" will find the "Warlock Mask".

Respecting the Geneva Conventions:

Unturned has been unwittingly misusing the Red Cross symbol in-game, which has now been corrected. The Red Cross is a humanitarian organization, and preserving the meaning of the symbol is important to protecting their personnel and patients.

For more information: Read Here

Affected in-game assets include the healthbar, ambulances and medical tents which have been converted to hospital H's. If you find other uses in-game please let me know.

Quality of Life:

Pressing the Up and Down arrow keys in chat cycles through previously sent messages. This is intended to make it easier to send repeat commands.

Maps in the Singleplayer menu have links to browse internet servers running that level. For maps with complex names this should make it easier to find matching servers.

The minimum level of detail (LOD) screen size has been doubled, and player models maximum draw distance matches structures. Raising the minimum LOD seeks to prevent players from being seen before structures are drawn in. Likewise the maximum distance can no longer be raised separately.

Official proper documentation for server hosting has begun, and is linked from the Servers menu.

Resolution Overrides:

To help avoid miscellaneous issues that occasionally arrise related to resolution, several overrides have been added.

  • If Unity command-line resolution is specified the game will not try to override it.

  • In-game resolutions are overridden if -w #, -h #, -width # or -height # are specified on the command-line because those are often suggested.

  • When UI scale is misconfigured it can be fixed up with -ui_scale # on the command-line, or in the Preferences.json file.

New Gameplay Options:

Allow_Per_Character_Saves is enabled by default, but can be disabled to prevent multiple characters per account from being used to store items offline.

Group_Player_List can be disabled to hide group alliances from the in-game player list.

Friendly_Fire allows groupmates to damage each other when enabled.

Modded Content:

Vehicle Physics Profiles:

Increased control over vehicle settings can now be done in bulk with this new asset type. In particular most of the vanilla vehicles have been changed to front-wheel-drive for stability.

One of

Source

Steam News / 6 December 2019

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