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Steam News26 July 20196y ago

3.30.4.0 Update Notes

Client Workshop Improvements: Popular and featured workshop item articles can now be dismissed. If the carousel is empty then the next-most popular item is used.

Full notes

Full Unturned update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes17 additions11 changes1 removal
  • Workshop
  • Server
  • Gameplay
  • Events
  • UI and audio
  • Maps
changedClient Workshop Improvements:
addedPopular and featured workshop item articles can now be dismissed. If the carousel is empty then the next-most popular item is used.
changedFeatured workshop item subscription can be managed from the title menu.
changedWorkshop subscriptions changed while in-game are detected and update the maps list.
changedServer Workshop Improvements:
changedMoved WorkshopDownloadIDs.json into WorkshopDownloadConfig.json. Server now caches query results and will retry when query fails.

Client Workshop Improvements:

  • Popular and featured workshop item articles can now be dismissed. If the carousel is empty then the next-most popular item is used.

  • Featured workshop item subscription can be managed from the title menu.

  • Workshop subscriptions changed while in-game are detected and update the maps list.

Server Workshop Improvements:

  • Moved WorkshopDownloadIDs.json into WorkshopDownloadConfig.json. Server now caches query results and will retry when query fails.

  • Whitelist/blacklist download restrictions are now enforced during connection.

Quality of Life:

  • Flashbangs can no longer be used in safezones or around friendly sentry guns.

  • Teleport command and NPC teleport rewards now report when destination was obstructed.

  • Oxygen now persists between logins to prevent resetting it at high altitudes.

  • Stockpile new label is now dismissed when the button is clicked.

Map Creation:

  • Added support for per-level tips, enabled by setting "Tips" to a number in Config.json, and then adding Tip_0, Tip_1, Tip_# to localization file.

  • Added level Allow_Skills and Allow_Information config.

  • Added Prevent_Building_Near_Spawnpoint_Radius to level config (default 16.0).

Asset Creation:

  • Custom objects can specify Add_Kill_Triggers true to cause Triggers children with name "Kill" to kill players.

  • Added Can_Use_Underwater true/false for equipable items which defaults to false for primaries.

Plugin Development:

  • Added questCompleted event for plugins.

  • Added updateReplicatedState barricade function for plugins.

  • Added helper functions for plugins to easily spawn replicated buildables.

  • Added onPerformingAid and onPerformedAid events to UseableConsumeable for plugins. Individual stats are best compared by using both, as theys always occur in pairs.

  • Disabled many missing asset related errors when -SkipAssets is enabled.

  • Replaced serversideSetPluginModal with EPluginWidgetFlags granting more control of UI.

  • Tidied up some of the damage events by moving parameters into structs, and tracking the damage instigator.

Game Config:

  • Added gameplay config for disabling structure, barricade and vehicle zombie targeting.

  • Added Use_Airdrops to gameplay config.

  • Added Enable_Kick_Input_Spam and Enable_Kick_Input_Timeout config.

Server Console:

  • Hosts can now specify -NoWin32Console on the command line to prevent the Windows server from manually allocating/freeing a console window.

  • Separated Windows-specific console input/output from shared console code, and allowed plugins to override IO handling by implementing ICommandInputOutput and calling setIOHandler. When using a custom handler you can specify -NoDefaultConsole on the command line.

Fixes:

  • Fixed Paddle repair blueprint.

  • Fixed clothes not respecting Should_Drop_On_Death option.

  • Vehicles in safezones now properly ignore all damage.

  • Fixed not loading per-map .content files from workshop during connection.

  • Fixed log files not sharing read access.

  • Fixed several plugin network events not wrapped in try-catch blocks.

  • Fixed cancelling pending exchange notification.

  • Fixed Spread_Aim between 0.8 and 1 visually increasing crosshair size.

Miscellaneous:

  • Menu notification system which was added back in 2017 but never used now supports timed windows and dismissing it, so today it links to the Short Film Contest voting stages. I expect we'll see it again for future community events.

  • Accepted three new outfit bundles.

Source

Steam News / 26 July 2019

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