Full notes
Full Unturned update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- UI and audio
- Fixes
- Server
Additions:
Added Spawn_Loadouts option to per-level config similar to Arena_Loadouts.
Added Should_Drop_On_Death true/false per-item option.
Added onVehicleCarjacked event for plugins to prevent jacking cars.
Added onOpenStorageRequested, onPreSave and onPostSave events.
Added onEffectTextCommitted event for custom UI text fields.
Added sendUIEffectText to directly change custom UI text.
Added WeatherEventHook for custom objects to listen for day/night, full moon, rain and snow.
Added Allow_Ctrl_Shift_Alt_Salvage to Preferences.json which enables fast bulk salvaging of items.
Fixes:
Fixed validating attached items hash during equip rather than during attach.
Fixed trying to instantiate missing barricade/structure assets.
Fixed a kick if server stalled for more than one second.
Fixed hashing trees in level when Should_Verify_Objects_Hash is enabled.
Source
Changelog.gg summarizes and formats this update. How we read updates.
