In this update4
Full notes
Full Unturned update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Performance
Update Notes:
Additions:
Added mesh/tree/object painting brush to foliage tool.
Added sea level water volume option to disable puddles underneath.
Added water volume type option for dirty/salty/clean refills.
Added option to preview affected coordinates to landscape tool.
Added foliage volume options to block specific foliage types.
Improvements:
Improved landscape tool to use inspector and support config undo/redo.
Improved to cull large water volume surfaces as multiple tiles.
Improved multiple/single enum inspector, added InspectableEnum attribute.
Updated to Steamworks 1.39.
Updated to Unity 5.5.1f1.
Tweaks:
Tweaked equipped Steam items to show a gear icon.
Tweaked to ignore econ ticket until fixed.
Fixes:
Fixed several missing example object bundles.
Fixed potential problem loading game mode.
Fixed level to save objects by GUID.
Foliage Brush:
You can use this to quickly mass-place objects like pebbles, grass, trees and boulders. For example you could paint some pebbles onto the ground around a crash site, or boulder objects onto a cliffside like in the Russia map. Check out painting the Boulders_00_Collection for an example of that. Hold shift to erase painted details, or control to erase only the selected asset/collection.
Source
Changelog.gg summarizes and formats this update. How we read updates.
