HomeGamesUpdatesPricingMethodology
Steam News7 October 20169y ago

3.17.1.0 Update Notes

Update Notes: Additions: Added Lieutenant Oswald in charge of scouting the area. Added Doc Ernie blueprint unlocks/dialogue. Added Mechanic's engine repair quest. Added Medic's research recovery quest.

In this update4

Full notes

Full Unturned update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes10 additions7 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Maps
addedAdditions:Added Lieutenant Oswald in charge of scouting the area.
addedAdditions:Added Doc Ernie blueprint unlocks/dialogue.
addedAdditions:Added Mechanic's engine repair quest.
addedAdditions:Added Medic's research recovery quest.
addedAdditions:Added Ensign Franklin to buy replacement uniforms from.
addedAdditions:Added Nautical Nuisance quest for Rusty.

Update Notes:

Additions:

  • Added Lieutenant Oswald in charge of scouting the area.

  • Added Doc Ernie blueprint unlocks/dialogue.

  • Added Mechanic's engine repair quest.

  • Added Medic's research recovery quest.

  • Added Ensign Franklin to buy replacement uniforms from.

  • Added Nautical Nuisance quest for Rusty.

  • Added assorted filler NPCs with dialogue.

  • Added Quadbarrel. [ID 1436]

  • Added Bayonet. [ID 1438]

Improvements:

  • Improved missing a shot/swing that travelled within 4 meters of a player to mark you as an aggressor if not under attack.

  • Improved using lockpick/detonator/grenade to mark you as an aggressor if not under attack.

  • Improved vendor menu to show how many of a buyable item you already have.

Tweaks:

  • Tweaked to show warning message when building in safezone.

  • Tweaked quest menu to better expand vertically and added return button.

  • Tweaked gunshot audio rolloff to make more sense.

  • Tweaked quest interactables to play effect when used.

  • Tweaked scaled buildables in editor to reset when deselected to avoid confusion.

Fixes:

  • Fixed using carjack/lockpick in safezone.

  • Fixed to allow suicide in non-arena safezones.

  • Fixed cleaning up last chat icon.

  • Fixed vendor item description applying rich text in wrong order.

  • Fixed fertilizer applying before animation.

  • Fixed using ladders to cancel animations.

  • Fixed Russia map pizza/doughnut stores using wrong spawn tables.

  • Fixed nearby item obstruction to ignore triggers.

NPCs:

In the next NPC update I'll be working on a quest tracking feature so you can view quest goals outside of the info screen, the traitor uncovering/rescue questline, looking into "bossbattle" zombies e.g. go to a specific area to defeat electric megazombie and putting up documentation on all the NPC features. For mod creators I forgot to mention in the last post: You can press the End key in the appearance menu to copy your character details to the clipboard for creating NPCs, and the same in-game to view all active flags and values. There's also a "Flag" command to set a key/value for testing. Bit of a heads up: for the first time in I can't even remember how long there won't be any sort of update next week - I'll be away at the "Steam Dev Days" conference!

Source

Steam News / 7 October 2016

Open original post

Changelog.gg summarizes and formats this update. How we read updates.