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Steam News12 August 20169y ago

3.15.13.0 Update Notes

Update Notes: Additions: Added landmark LODs for most large objects. Added automatic landmark LODs for trees. Added landmark draw distance option. Added region complexity to visibility menu in editor.

In this update4

Full notes

Full Unturned update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes11 additions4 changes0 removals
  • Gameplay
  • Store
  • Workshop
  • Balance
  • Fixes
  • Maps
addedAdditions:Added landmark LODs for most large objects.
addedAdditions:Added automatic landmark LODs for trees.
addedAdditions:Added landmark draw distance option.
addedAdditions:Added region complexity to visibility menu in editor.
addedAdditions:Added config options for losses from combat vs environment deaths.
addedAdditions:Added buttons to enable/disable skins and mythics in-game.

Update Notes:

Additions:

  • Added landmark LODs for most large objects.

  • Added automatic landmark LODs for trees.

  • Added landmark draw distance option.

  • Added region complexity to visibility menu in editor.

  • Added config options for losses from combat vs environment deaths.

  • Added buttons to enable/disable skins and mythics in-game.

  • Added new faces and wheel of emotions to gestures menu.

  • Added new hair and beard styles.

  • Added smoothed camera mode. [Default F5]

  • Accepted several new curated workshop items.

Improvements:

  • Improved road vertices to have adjustable offset.

  • Improved spawn tables tool to allow editing.

Tweaks:

  • Tweaked undriven vehicles to not damage players.

  • Tweaked muzzles to decrease drop slightly.

Fixes:

  • Fixed barrel bullet drop multiplier not applying.

  • Fixed to include scaling in copy transform.

  • Fixed first person muzzle flash light.

  • Fixed workshop agreement link appid.

Map:

Again this week I was mostly working on the new map, apologies for the filler update. As expected more required objects popped up alongside final steps like spawn tables, but everything's coming together so I think it's safe to say you'll be seeing more about the new map very soon!

Source

Steam News / 12 August 2016

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