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Steam News4 March 201610y ago

3.14.7.0 Update Notes

Update Notes: Additions: Added handcuffs. [ID 1195] Added handcuffs key. [ID 1196] Added cable tie. [ID 1197] Added pickaxe. [ID 1198] Added headlamp. [ID 1199] Added mineable boulders. Added 16 new flag jersies.

In this update4

Full notes

Full Unturned update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes11 additions8 changes0 removals
  • Gameplay
  • Balance
  • Server
  • Performance
  • Fixes
  • Maps
addedAdditions:Added handcuffs. [ID 1195]
addedAdditions:Added handcuffs key. [ID 1196]
addedAdditions:Added cable tie. [ID 1197]
addedAdditions:Added pickaxe. [ID 1198]
addedAdditions:Added headlamp. [ID 1199]
addedAdditions:Added mineable boulders.

Update Notes:

Additions:

  • Added handcuffs. [ID 1195]

  • Added handcuffs key. [ID 1196]

  • Added cable tie. [ID 1197]

  • Added pickaxe. [ID 1198]

  • Added headlamp. [ID 1199]

  • Added mineable boulders.

  • Added 16 new flag jersies.

  • Added armor command to adjust buildable damage multipliers.

  • Added "Bypass_Hash_Verification" asset flag for server owners.

  • Added separate keybind for inspecting item.

Improvements:

  • Improved player lights to attract AI.

  • Improved region performance while moving between areas.

Tweaks:

  • Tweaked traps to take more damage from impacts.

  • Tweaked enclosed vehicles to provide cover from snow.

  • Tweaked horde beacon difficulty harder.

  • Tweaked restaurant food name.

  • Tweaked viper to accept military barrels.

Fixes:

  • Fixed lock foreground tint.

  • Fixed objects closing after loading.

  • Fixed horde not respawning in singleplayer.

  • Fixed DX11 basemap lighting issue.

  • Fixed nails in explosive blueprints.

  • Fixed to not be able to craft scythe.

  • Fixed some crashes when missing assets.

  • Fixed perf spikes when dragging objects.

  • Fixed unable to quick equip on client.

Handcuffs:

You can now passively restrain other players! Using handcuffs on a surrendered player will lock up their hands preventing them from using items and punching. Only the one who arrested them in the first place can unlock the handcuffs using a handcuffs key. You are able, however, to wiggle your way out of handcuffs by quickly leaning left and right for several seconds.

Roomscale VR Support:

Right after putting out the update last week there was a ring at the doorbell, and suprise it was a Vive devkit from Valve/HTC! I spent a couple days this week getting started with support in the Unturned editor for this roomscale virtual reality, and I think it's shaping up to be a lot of fun. Right now I've got the movement and object systems mostly integrated, so you can be anywhere between person size exploring a building or a giant stomping around the whole map. Alongside the normal editor object features like dragging transform/rotate handles/lasers you can also pick things up to move them around, and even throw them! I must admit I spent quite a while just throwing Stratford around the level watching it explode. Next week I'm going to prioritize working on these VR features because I think I can get all the tools working nicely in that time, and considering they sent over a devkit I want to make sure it's prepared before the full Vive launch. Once it's ready I'll also try and get a video together to show you what it's like!

Source

Steam News / 4 March 2016

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