Full notes
Full Unturned update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Workshop
- Events
- Fixes
- UI and audio
Additions:
Added extended matamorez magazine. [ID 1005]
Added extended cobra magazine. [ID 1006]
Added adaptive chambering attachment. [ID 1007]
Added rangefinder attachment. [ID 1008]
Added Twitch promo t-shirt. Not sure about when this will be available though.
Added forest camoflauge variants of all military items, vehicles and objects to replace the current ones. The old desert variants are still available with the following IDs:
Added desert beret. [ID 1009]
Added desert military helmet. [ID 1010]
Added desert military top. [ID 1011]
Added desert military bottom. [ID 1012]
Added desert military vest. [ID 1013]
Added desert ural. [ID 55]
Added desert humvee. [ID 56]
Added desert APC. [ID 57]
Added stone fence #2.
Improvements:
Improved layout of Summerside Military Base.
Improved menu to save singleplayer/editor map selection.
Improved animals to have configurable speed.
Improved horde mode to not save/load.
Improved horde mode to spawn zombies in waves.
Tweaks:
Tweaked masks/glasses/backpacks to be repairable, although there is currently no downside to wearing low quality ones.
Tweaked balaclava/bandana spawn rate lower.
Tweaked food/water/virus to not decrease in horde mode.
Tweaked workshop to feature 8 items at a time rather than 5.
Fixes:
Fixed save event issue when using shutdown command.
Fixed shirt/pant alpha in item icon/world.
Fixed highlighter when selecting transparent items and material flags.
Fixed highlighted item material instancing and associated AO noise issue.
Fixed loading empty objects.
Fixed default time not dawn.
Fixed case where laser could disappear.
Fixed toggling non laser/light tacticals.
To see rangefinder distances in yards swap from metric to imperial in the options menu.
Source
Changelog.gg summarizes and formats this update. How we read updates.
