Full notes
Full Unturned update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Compatibility
- Fixes
- Maps
Additions:
Added safezone nodes to the level editor.
Added quality to clothing. Lower quality has less armor benefit. Quality decreases when damage is taken.
Added repair blueprints for shirts/pants/hats/vests.
Added ability to use basic 3rd person camera tools in singleplayer. [F1-3 by default.]
Added executable specifically for 64-bit Linux servers.
Improvements:
Improved zombies to take armor into account when attacking players. Different zombies target different body parts, ie crawlers damage pants while mega zombies damage helmets.
Tweaks:
Tweaked crawlers to do 2x damage.
Tweaked sprinters to do 0.75x damage.
Fixes:
Fixed a possible cause of getting stuck on the loading screen.
Fixed vehicle running into its own barricades.
Fixed using clothing/consumeable when safe.
Fixed getting stuck behind crate in scorpion 7 on PEI.
Fixed getting stuck behind bed in prison cell on PEI.
Fixed zombie materials.
Fixed loading zombie textures.
Fixed loading good/bad outline material.
Fixed scrapping the engineer hat.
Fixed Hawkhound to repair with maple planks. [Pine trees are repurposed for another map.]
Fixed filling desert eagle magazines with civilian ammo.
Source
Changelog.gg summarizes and formats this update. How we read updates.
