HomeGamesUpdatesPricingMethodology
Steam News20 December 201411y ago

3.4.4.0 Update Notes

Hello! If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab. Additions: Added sirens and horns.

Full notes

Full Unturned update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello! If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab. Additions:

What changed

12 fixes15 additions8 changes1 removal
  • Gameplay
  • Server
  • Balance
  • Fixes
  • Maps
addedAdded sirens and horns. (Ctrl for sirens, left click for horn.)
addedAdded hatchback. (IDs 9-16)
addedAdded truck. (IDs 17-24)
addedAdded sedan. (IDs 25-32)
addedAdded police car. (ID 33)
addedAdded firetruck. (ID 34)
  • Added sirens and horns. (Ctrl for sirens, left click for horn.)

  • Added hatchback. (IDs 9-16)

  • Added truck. (IDs 17-24)

  • Added sedan. (IDs 25-32)

  • Added police car. (ID 33)

  • Added firetruck. (ID 34)

  • Added van. (IDs 35-42)

  • Added roadster. (IDs 43-50)

  • Added wrecked variants of literally every car and color to the editor.

  • Added santa hat. (ID 278)

  • Added santa top. (ID 279)

  • Added santa bottom. (ID 280)

  • Added player agro tracking so that zombies only take sideways routes when other zombies are already rushing.

  • Added noise when toggling vehicle headlights.

Improvements:

  • Improved clientside movement interpolation.

  • Improved serverside vehicles to maintain velocity after exit.

  • Zombie detection versus vehicles is determined by how fast the vehicle is going.

  • Improved vehicle traction when reversing.

  • Fires and smoke stick around after a vehicle explodes.

Tweaks:

  • Increased max players to 18. Each time the server is more optimized the max players goes up.

  • Increased base and decreased treble of offroader engine.

  • Increased height of flashlight.

  • Increase visibility of pain flashes.

  • Increased mega zombie damage.

  • Removed a couple mega zombie spawns on Devtest.

Fixes:

  • Fixed physical clothing on characters literally stopping bullets.

  • Fixed cover against explosions.

  • Fixed vehicles going too fast healing zombies.

  • Fixed group name showing up in top left.

  • Fixed clicking on head taking off shirt.

  • Fixed picking up items while dead.

  • Fixed explosions killing players in PvE.

  • Fixed offset of mouse clicks on the inventory character screen.

  • Fixed vehicle navigation getting out of sync.

  • Fixed vehicle tier reset.

  • Fixed running over friends in a group.

  • Fixed crosshair enabling after swapping stance while aiming.

What do you think of these new vehicles? I decided to hold off on military vehicles until the Canada map since some of the ideas in that category would be ridiculous for Devtest. Since the civilian vehicles outnumber the emergency response ones right now 48:2 you'll probably have to spawn them in for any luck getting them onto Devtest. Thanks for reading!

Source

Steam News / 20 December 2014

Open original post

Changelog.gg summarizes and formats this update. How we read updates.