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Steam News1 December 201411y ago

December Roadmap

Hello! December Roadmap: From the results of the vote yesterday it looks like December is going to be the leap that takes 3.0 up to a 2.0 level of content!

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Full Unturned update

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Repeated intro

Hello!

What changed

6 fixes5 additions5 changes1 removal
  • Maps
  • Gameplay
  • Balance
  • Server
  • Fixes
  • Performance
changedDecember Roadmap:From the results of the vote yesterday it looks like December is going to be the leap that takes 3.0 up to a 2.0 level of content! You'll be able to utilize all of these on either your custom maps or the Devtest map:
changedDecember Roadmap:Weapon attachments.
addedDecember Roadmap:This is taking into account that I'll be taking a week off this month for the holidays. If there's some spare time after all these things are done I'll add some new models and objects, or begin work on the Canada/America map.
added3.3.1.0 Update Notes:Added grip slot for attachments.
added3.3.1.0 Update Notes:Added weapon spread. Once a gun has < 50% quality it begins losing accuracy up to 0.5x as much accuracy.
added3.3.1.0 Update Notes:Added force loss for melees. Once a melee has < 50% quality it begins losing damage up to 0.5x as much damage.

December Roadmap:

From the results of the vote yesterday it looks like December is going to be the leap that takes 3.0 up to a 2.0 level of content! You'll be able to utilize all of these on either your custom maps or the Devtest map:

  • Civilian, militia and military weaponry.

  • Clothes, backpacks, hats, etc.

  • Food, water and medical supplies.

  • Throwable items.

  • Traps and interactable buildables.

  • Civilian and military vehicles.

  • Weapon attachments.

  • Crafting items.

This is taking into account that I'll be taking a week off this month for the holidays. If there's some spare time after all these things are done I'll add some new models and objects, or begin work on the Canada/America map.

3.3.1.0 Update Notes:

If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab. Additions:

  • Added grip slot for attachments.

  • Added weapon spread. Once a gun has < 50% quality it begins losing accuracy up to 0.5x as much accuracy.

  • Added force loss for melees. Once a melee has < 50% quality it begins losing damage up to 0.5x as much damage.

  • Added ability to configure durability per item.

Improvements:

  • Improved random numbers to generate the same on server and client.

  • Improved zombies to not falsely attack as easily.

Tweaks:

  • Disabled durability on Easy mode.

Fixes:

  • Fixed dying with gold suit on.

  • Fixed stamina issue after jumping on server.

  • Fixed windows and doorways falling through ground.

  • Fixed some actions that could be performed while dead.

  • Fixed vehicles spawning when loading next to existing vehicles.

  • Fixed a crash when hosting maps with no navigation, vehicles or zombies.

To clarify about the item quality update from yesterday:

Repairing will NOT be a frequent operation, and with simpler items it will be easy to do. The main reason to have repairing is to prevent people from camping with the same powerful items killing hundreds of people by forcing them to find rare parts. Thanks for reading!

Source

Steam News / 1 December 2014

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