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Steam News16 October 201411y ago

3.1.0.0 Update Notes

Hello! These are patch notes for the preview branch, not what's currently default.

Full notes

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Repeated intro

Hello! These are patch notes for the preview branch, not what's currently default. If you're interested in testing this you can join with the password "OPERATIONMAPLELEAF"Additions:

What changed

13 fixes7 additions5 changes0 removals
  • Gameplay
  • UI and audio
  • Performance
  • Server
  • Fixes
addedAdded far superior hit detection system.
addedAdded new read/write system to allow even larger file sizes and unlimited objects, trees and spawns in the editor.*
addedAdded all new packet routing system to resolve crazy multiplayer issues.
addedAdded graphics option for scope quality. (Recommend high.)
addedAdded temporary lock when a prediction error occurs.
changedImprovements:
  • Added far superior hit detection system.

  • Added new read/write system to allow even larger file sizes and unlimited objects, trees and spawns in the editor.*

  • Added all new packet routing system to resolve crazy multiplayer issues.

  • Added graphics option for scope quality. (Recommend high.)

  • Added temporary lock when a prediction error occurs.

Improvements:

  • Added more letters to the valid set.

  • Changed hashing to require less performance.

  • Players don't show up until they're fully loaded.

Tweaks:

  • Increased draw distance of roads significantly.

  • Decreased buffer size of network/smaller writes.

  • Decreased ping samples and increased sample rate.

Fixes:

  • Fixed fog to draw in the dual render scope.

  • Fixed swapping stance insanely fast.

  • Fixed movement jitter when changing stance.

  • Fixed a crash loading lists.

  • Fixed a method relay issue in singleplayer.

  • Fixed using commands on the server.

  • Fixed singleplayer inventory UI updating on death.

  • Fixed a bug with equipping items.

  • Fixed position interpolation for other clients.

  • Fixed a performance issue with scopes.

  • Fixed another inventory UI bug.

  • Fixed equipping items when the server finished an action first.

  • Fixed default water height. (Keep in mind you can change it in Lighting.)

The hit detection is now way better than it was in the last update, and a big thanks to Gray and Lhyme for being a huge help testing on proper servers! Unfortunately it's late and I have to go in a minute, but rest assured that the hit detection can only get better as time goes on and that work on pathfinding will begin tomorrow! *A side effect of the new savedata is that the playerlist on each server has been reset. Thanks for reading!

Source

Steam News / 16 October 2014

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