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Steam News27 September 201411y ago

3.0.1.0 Update Notes

Hello! These are patch notes for the preview branch, not what's currently default. If you're interested in testing this you'll have to go read the Black Box update.

Full notes

Full Unturned update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello! These are patch notes for the preview branch, not what's currently default. If you're interested in testing this you'll have to go read the Black Box update. Additions:

What changed

6 fixes9 additions4 changes0 removals
  • Maps
  • Gameplay
  • Server
  • UI and audio
  • Fixes
addedAdded all new brush system to allow painting/terraforming along the edges of the map.
addedAdded messages for short name, long name and number name.
addedAdded messages for issues pre-joining a server.
addedAdded information about the server on the loading screen.
addedAdded password icon on the server list.
addedAdded support for all numeric hotkeys.
  • Added all new brush system to allow painting/terraforming along the edges of the map.

  • Added messages for short name, long name and number name.

  • Added messages for issues pre-joining a server.

  • Added information about the server on the loading screen.

  • Added password icon on the server list.

  • Added support for all numeric hotkeys.

  • Added item names to item tooltips.

  • Added a safeguard against spawning under the map after a terrain height change.

  • Added Detective Riley billboard.

Tweaks:

  • Increased mesh quality at longer ranges.

  • Changed the default mesh quality to medium.

  • Map command is case sensitive.

Fixes:

  • Fixed servers not showing up on the in-game list.

  • Fixed clicking edit on maps made by other people.

  • Fixed the most likely cause of items sometimes stacking on top of one another.

  • Fixed virus showing up as 100%.

  • Fixed the most likely cause of the D3D handle loss.

  • Fixed the roads to show up in large objects category.

The server filters sort of work in-game, although it's a really messy workaround. The creator of Steamworks.NET is looking into a bug that prevents the proper filters from getting sent to the master server, so hopefully that will be in tomorrow! My current primary focus is investigating the possibility of the return of singleplayer. Thanks for reading!

Source

Steam News / 27 September 2014

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