What changed
0 fixes3 additions1 change0 removals
changedServer-side Changes
added+ Bots behaviour slightly improved + When using the /setbots command, the lobby leader name will be shown to non-lobby leaders. + Experimental 2 bots per game temporarily enabled + Miscellaneous minor bugfixes/improvements
addedNew Features
added+ EXPERIMENTAL: It is now possible to add ChatGPT powered bots to the lobby. The Lobby Creator can use the command "/setbots X" where X is the number of bots to add to the lobby. -> Please note this feature is experimental and IT MAY BE UNAVAILABLE AT TIMES even for LONG periods (days, weeks) based on development needs <- There is currently a limit for 2 bots per lobby at this time. It may be reverted to 1 after data has been collected. Bots right now only spawn as NETSEC. DO NOT EXPECT A FLAWLESS EXPERIENCE (especially as time goes on and people learn to meta-game the bot). The bot currently spawn only as NETSEC. Humans are better to play with and I suggest using the bots only to fill up a minimum sized lobby (and it may be so in the future). There are certainly some tells and it will be improved overtime. Please report in #feedback how badly it performs, especially if you find tells / ways to metagame/manipulate the bot in a way that can be considered unfair. Suggested bot count:
Untrusted changes
changedServer-side Changes
added+ Bots behaviour slightly improved + When using the /setbots command, the lobby leader name will be shown to non-lobby leaders. + Experimental 2 bots per game temporarily enabled + Miscellaneous minor bugfixes/improvements
addedNew Features
added+ EXPERIMENTAL: It is now possible to add ChatGPT powered bots to the lobby. The Lobby Creator can use the command "/setbots X" where X is the number of bots to add to the lobby. -> Please note this feature is experimental and IT MAY BE UNAVAILABLE AT TIMES even for LONG periods (days, weeks) based on development needs <- There is currently a limit for 2 bots per lobby at this time. It may be reverted to 1 after data has been collected. Bots right now only spawn as NETSEC. DO NOT EXPECT A FLAWLESS EXPERIENCE (especially as time goes on and people learn to meta-game the bot). The bot currently spawn only as NETSEC. Humans are better to play with and I suggest using the bots only to fill up a minimum sized lobby (and it may be so in the future). There are certainly some tells and it will be improved overtime. Please report in #feedback how badly it performs, especially if you find tells / ways to metagame/manipulate the bot in a way that can be considered unfair. Suggested bot count:
Untrusted - v1.173e - Changelog
Server-side Changes
+ Bots behaviour slightly improved + When using the /setbots command, the lobby leader name will be shown to non-lobby leaders. + Experimental 2 bots per game temporarily enabled + Miscellaneous minor bugfixes/improvements
New Features
+ EXPERIMENTAL: It is now possible to add ChatGPT powered bots to the lobby. The Lobby Creator can use the command "/setbots X" where X is the number of bots to add to the lobby. -> Please note this feature is experimental and IT MAY BE UNAVAILABLE AT TIMES even for LONG periods (days, weeks) based on development needs <- There is currently a limit for 2 bots per lobby at this time. It may be reverted to 1 after data has been collected. Bots right now only spawn as NETSEC. DO NOT EXPECT A FLAWLESS EXPERIENCE (especially as time goes on and people learn to meta-game the bot). The bot currently spawn only as NETSEC. Humans are better to play with and I suggest using the bots only to fill up a minimum sized lobby (and it may be so in the future). There are certainly some tells and it will be improved overtime. Please report in #feedback how badly it performs, especially if you find tells / ways to metagame/manipulate the bot in a way that can be considered unfair. Suggested bot count: