Full notes
Full Untrusted update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Balance
- Gameplay
- Performance
- Server
- Fixes
Untrusted changes
Good news everyone!
Season 7 starts today!
5 new skills and many updated mechanics / game balance changes! Make sure to check the full changelog below!
Untrusted on Steam is now pay-to-play. This comes as a necessity to explore certain opportunities to get untrusted more advertised and known. It's no secret we are a small community and Untrusted could benefit for some extra exposure: there is a very interesting opportunity coming up in the next weeks and this was a necessary step to take! Please note that everyone who got a free copy in the past of course still gets to keep it!
Untrusted - v1.170 - Changelog
All "Famed Operatives" are on sale for one last chance during season 7!
New Features
+ New skill "Cover Support" : if doxxed, your target will be shown as NETSEC tonight. + New passive skill "CQC expert": disorganized murder attempts are less likely to succeed against you. + New Skill "Arrest Recording" : gain 1 article if your target is arrested tonight. + New Skill "Relay Connection" : prevents ISP and Jamming on target player this turn. + New Skill "Critical Thinking": Each failed hack grants you a use of this skill. Permanently improve your hacking chance. + New Consumable "Die of Frustration" : decreases the chance of getting the starting role you spawned as during the last OPSEC.
Balance changes
+ "Agent Leader" and "Investigative Mole" gain "Covert Support". + "Loose Cannon", "Bounty Hunter" and "Field Agent" gain "CQC Expert" + "Journalist" gains "Arrest Recording" + "Network Specialist" gains "Relay Connection" + "Blackhat" gains "Critical Thinking" + "Denial of Service" no longer sends a notification to all players. Only players that connected to the dossed node on that day will be notified. + "Planned Raid" now allows to specify the night of arrest within the next 3 nights. + "Obtain Evidence" no longer occupies the target. + "Looking for an Old Friend" *signficantly* increases the murder chance for "Resentful Criminal" if the Operation Leader has been found. + "Wake up call" is now a passive skill, RNG dependent and triggered automatically. The higher the *death* count, the higher the chance a SK will turn PB. + "Dumpster Dive" minimum debuff increased + "Keylogger Honeypot" reduced by 1 charge + "Wire Shark" cooldown lowered by 24h + "Upload Intel" spawn list rebalanced. + "Rival Hacker" gains "Setup" + "Resentful Criminal" gains "Move Hideout" + "Double Crosser" loses "Review connection logs" + "Script Kiddie Attack" now has unlimited charges. + "Ask The Right Question" now occupies the target and no longer tells if a player has the "Hack" skill: instead, it now tells the amount of successfully hacked nodes by that player. + "Analyst" loses "Midnight Meeting" + "Analyst" gains "Review Connection Logs" + "Investigative Mole" loses "Follow" + "Investigative Mole" gains "Midnight Meeting" + "Forensics Specialist" loses "Midnight Meeting" + "Offensive Mole" loses "Midnight Meeting" + "Blackhat" loses "midnight meeting" + "Blackhat" hacking chance lowered from "Very High" to "High" + "Blackhat" gains "Move Hideout" + Spawn lists rebalanced + Mutator Boxes now have a 25% chance of failing. Price adjusted to mutator boxes + Salty Meat, Soda and Service Pistol price adjusted + The success rate of consumables that alter spawn rate have been slightly rebalanced
Client-Side changes
+ Fixed a bug where the Forensics Specialist would be shown as their undercover role in the summary screen + Fixed (?) rendering issues with 2560x1440 resolution + Miscellaneous minor bugfixes/improvements
Server-Side Changes
+ Fixed a bug where the Agent Leader would not be prevented from using "Hack" on the target node + Fixed a rare bug in processing "Planned Raid" incorrectly under certain conditions + Miscellaneous minor bugfixes/improvements
Source
Changelog.gg summarizes and formats this update. How we read updates.
