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Full notes
Full Until the Last Plane update
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What changed
- Gameplay
- Events
- Workshop
- UI and audio
- Balance
- Performance
Until the Last Plane changes
Hi everyone. The new major update "Rearmed" v.1.1 has been released! It's focused on giving more depth to aircraft management and repairs.
New bombs management
Bombs have been separated from ammunition and they are now the 4th resource. Each aircraft has its own amount of bombs it can carry. This allows a more precise management of the squadron: bombing with fighters will require more units because they will return more often to reload.
New repairing system
The in-platform repair system has been completely revised. Now you'll be able to perform multiple tasks at once, but the time and number of technicians required will be higher. You may decide to refuel an aircraft that has only returned for ammunition, so you don't risk it coming back for fuel anytime soon. Note: It remains mandatory to repair/refuel the aircraft for the primary reason it landed.
Back to base!
It is now possible to recall aircraft to the base and abort the mission. However you will receive a reduced percentage of the reward, based on the progression in the mission. Note: not available for "Escort bomber" and "Bomber attack" missions
New workbench
The 2nd workbench in the workshop has been revised, now it allow to complete repair the seriously damaged aircrafts. The regeneration cost has been increased, now it requires 50 spare parts instead of 5; but even aircrafts can sustain more damage.
More info, more clear
More information has been added during combat such as fuel level and ammo. Also, now when you hover the mouse over your aircraft, the fire cone preview appears.
New tanker
Based on the new repairing update, the tanker was also revised. It is now no longer mobile but always gives the refueling speed bonus. Also it adds +10 fuel and its cost has been reduced by 30%.
Other features
- Customizable day durationAdded the possibility, from the options menu, to choose the length of the day. 3, 4 or 5 (default) minutes.
The Aces no longer take seriously damage.
Reduced the intercepting percentage during bombing. Form 25, 50, 75% to 20, 40, 60%.
Bug fix
- FatigueAdded timer. Also, the crash check only starts if the user has chosen NO.
The ace of the Coldani event in Italy carried fatigue/stress values in the Normady map.
Thank you. Please use the Bug Report discussion to post every issue you'll find. Also don't hesitate to contact me if you have any questions for something that is not clear.
...and finally special thanks to everyone who gave me feedback via Discussions and Reviews! :D
Source
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