Full notes
Full Untethered update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
Phew, this is a bigger one! I've merged in a lot of the improvements made during PAX demo development and also implemented feedback received during PAX into this version. Enjoy!
New Checklist/Objectives System So, you may recall that there used to be objectives that would appear at the top of the screen. This arose out of a need to guide players through the demo, more than I thought I needed to. Anyways, having persistent UI on screen like that is very against how I want Untethered to look, so they're gone! Instead, you can press H at any time to bring up your "EVA Checklist", which will tell you your current goals in a little more detail. The player will also be notified whenever a new objective is added to the checklist.
Workbench Upgrade
UI redesign - it was very outdated and out of line with the current UI design.
Now uses the brand-new Microtronics MT-600 monitor.
Added a lamp, which can be toggled with a switch on the control panel.
You can now easily spam the "CRAFT" button.
I have entirely removed the disassembly page. I'm interested to see how it goes. You can still disassemble items from your suit terminal.
Various other decorations.
Visual Improvements
Volumetric lighting when inside a station.
Adjusted some of the main menu modules to look a little fancier.
New construction animation effect
Currently only exists with modules, but will eventually make its way to racks as well.
I've upgraded this since the PAX demo, as it now begins from the module attachment point.
I've also fixed some bugs that were present in the PAX demo.
General Improvements
Added coughing sound when you're near fire.
Critical health effects now ease out when you begin recovering.
Added various posters, stickers and labels, full of lovely lore.
Not really applicable since commands are disabled, but with nocost enabled, crafting recipes now indicate that they are free.
Emergency power breaker reset instructions have been simplified.
You can now click C to consume a consumable you have equipped.
The module with the Water Tank in the Endeavour has been sealed off. And because of this, you can no longer craft empty water bags, as they serve no function.
You now start with 3 extra CARE credits.
Crosshair appears when construction is available in build mode (and in deconstruction as well).
Switched off a lot more of the lights in the Endeavour wreckage.
Bug Fixes
Fixed missing collider on the aft side of the STBD equipment bay.
Removed some misleading "TO AIRLOCK" signage in the Endeavour, including some that float in midair.
Fixed heartbeat effect continuing into the main menu when you quit.
Fixed music continuing into main menu/overlapping when you restart the game.
Fixed main menu missing sounds when quitting during EVA or on the end screen.
Fixed ambient music starting on the end screen.
Fixed bug that allowed you to breathe outside if you click "Start EVA" immediately after pressing TAB while inspecting the Airlock Control Panel.
Fixed inconsistent font usage on racks.
Fixed port breaker panel in the TUG not indented properly.
Fixed crosshair appearing very briefly after closing the suit terminal.
Fixed crosshair dot not appearing for the first inspection after ending EVA.
Fixed crosshair not appearing after closing the repairs terminal at the TUG damage.
Fixed module control panel text material being broken (this was the case in the PAX demo).
Repairs colliders are (mostly) no longer collidable, making them less intrusive.
Fixed crosshair being green if you don't stop looking at the airlock control panel as the airlock depressurises.
Slightly reduced the jumpiness when you inspect the airlock control panel.
Fixed crosshair and interaction hints appearing when the player has an item equipped.
Coming Soon in 2.5...
MacOS Support
Control Rebinding
Backend Localisation Support
Y-Invert Setting
Source
Changelog.gg summarizes and formats this update. How we read updates.
