Full notes
Full Untethered update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
- Compatibility
- Fixes
An update focused on long-overdue technical features/improvements... In addition to the following list of changes, I've also done a lot of background refactoring in preparation for future features.
Settings There is a brand new "VIDEO" settings tab, which includes:
Fullscreen toggle
Resolution options
Vsync toggle
Shadow quality
Graphical Improvements
Improved shadow quality and performance.
Optimised models and added LODs to:
Observatory
Electrical Debris (Copper)
Solar Debris (Silicon)
HUD rendering structure overhaul to support for 4K and UltraWide monitors (and the ability to change FOV in the near future).
Main menu also updated to support UltraWide monitors.
Other Improvements
Changed "FULL" and "CHARGING" annunciators on batteries and the master electrical panel to be green (as requested).
Hiding the HUD is now done with CTRL + F1 rather than F1 (to prevent people from accidentally clicking it).
Support for alternative keyboard layouts.
Moved where the Endeavour Comms wreckage spawns so that it doesn't cast a shadow on your beautiful creations.
Bug Fixes
After nearly a month of fighting, I have FINALLY defeated bug #1: the invisible Linux cursor!
Fixed some ugly lighting effects that occur on the planet's surface during sunset/sunrise.
Fixed the lack of thruster sound when using the match velocity function.
Also some backend improvements, including:
Reduced unnecessary logs and fixed some warnings.
Added build pipeline feature allowing to generate developmental builds just for Windows.
A lot of refactoring and codebase tidy-up.
Source
Changelog.gg summarizes and formats this update. How we read updates.
