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Full notes
Full Unsung Heroes: Card Wars update
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What changed
- Maps
- Gameplay
- Balance
- Store
Unsung Heroes: Card Wars changes
Hi everybody!
After 3 years working on the game, I'm happy to announce...
At the start of Early Access, here's what you'll see:
10 level maps
100+ abilities
100+ gears/items
50+ enemy/ally troop types
30+ camps/buildings
and some tips:
Gameplay Instructions
Items dropped by enemies can be picked up by clicking, but the carrying capacity is limited and can be increased by completing levels.
You must learn the corresponding weapon skills to equip that weapon. Only card-based skills can be used in combat, while non-card skills will be cast automatically.
Building any camp will increase warehouse capacity. If recruited members are defeated, they need to be reactivated in the team settings.
Resource Acquisition
Income: Earn gold per round by building vendors / obtain coins from humanoid enemy drops.
Equipment: Purchase from vendors / loot from enemies / hire NPCs in camps to craft.
Mercenaries: Acquire card-based mercenaries from taverns / build Royal Mercenary Barracks.
Upgradable Characters: Build Refugee Camps in camps to unlock character growth.
Development Notes
I am currently developing an online multiplayer mode, which will have significant gameplay differences from the story mode. The final version will be released only after all content is completed.
I am also experimenting with more viable gameplay mechanics.
Please don't hesitate to let me know if you have any feedback.
Source
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