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Steam News31 May 20251y ago

EARLY ACCESS RELEASE DATE !

Hi everybody! After 3 years working on the game, I'm happy to announce... At the start of Early Access, here's what you'll see: 10 level maps 100+ abilities 100+ gears/items 50+ enemy/ally troop types 30+ camps/building

In this update3

Full notes

Full Unsung Heroes: Card Wars update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition7 changes0 removals
  • Maps
  • Gameplay
  • Balance
  • Store
changed10 level maps
changed30+ camps/buildings
changedGameplay InstructionsItems dropped by enemies can be picked up by clicking, but the carrying capacity is limited and can be increased by completing levels.
addedGameplay InstructionsYou must learn the corresponding weapon skills to equip that weapon. Only card-based skills can be used in combat, while non-card skills will be cast automatically.
changedGameplay InstructionsBuilding any camp will increase warehouse capacity. If recruited members are defeated, they need to be reactivated in the team settings.
changedResource AcquisitionEquipment: Purchase from vendors / loot from enemies / hire NPCs in camps to craft.

Unsung Heroes: Card Wars changes

changed10 level maps
changed30+ camps/buildings
changedItems dropped by enemies can be picked up by clicking, but the carrying capacity is limited and can be increased by completing levels.
addedYou must learn the corresponding weapon skills to equip that weapon. Only card-based skills can be used in combat, while non-card skills will be cast automatically.
changedBuilding any camp will increase warehouse capacity. If recruited members are defeated, they need to be reactivated in the team settings.

Hi everybody!

After 3 years working on the game, I'm happy to announce...

At the start of Early Access, here's what you'll see:

  • 10 level maps

  • 100+ abilities

  • 100+ gears/items

  • 50+ enemy/ally troop types

  • 30+ camps/buildings

and some tips:

Gameplay Instructions

Items dropped by enemies can be picked up by clicking, but the carrying capacity is limited and can be increased by completing levels.

You must learn the corresponding weapon skills to equip that weapon. Only card-based skills can be used in combat, while non-card skills will be cast automatically.

Building any camp will increase warehouse capacity. If recruited members are defeated, they need to be reactivated in the team settings.

Resource Acquisition

  • Income: Earn gold per round by building vendors / obtain coins from humanoid enemy drops.

  • Equipment: Purchase from vendors / loot from enemies / hire NPCs in camps to craft.

  • Mercenaries: Acquire card-based mercenaries from taverns / build Royal Mercenary Barracks.

  • Upgradable Characters: Build Refugee Camps in camps to unlock character growth.

Development Notes

I am currently developing an online multiplayer mode, which will have significant gameplay differences from the story mode. The final version will be released only after all content is completed.

I am also experimenting with more viable gameplay mechanics.

Please don't hesitate to let me know if you have any feedback.

Source

Steam News / 31 May 2025

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