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Latest Unsung Ballads updates
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- Unsung Ballads
Steam Summer Sale and Dev Log
Hi All, The Steam Summer Sale is just around the corner, so if you were planning to buy the game, wait a little bit longer. As for development, I am still hard at work on the duties and attributes system, the latter of…
Announcement - Unsung Ballads
Dev Log, June 7
Hi All, It's been two busy weeks since the last update. I have been working on the Duties feature; please take a look at the concept below. In your journeys through the lands of Unsung Ballads, the Legion will call upon…
Announcement - Unsung Ballads
Early Access Small Update, May 24
Hi all, Today's small update changes how the initiative works during combat: - initiative values are now correctly taken into account; before, all characters started at 0 - delaying the turn will decrease the initiative…
Announcement1 changeUI/audio - Unsung Ballads
Early Access Update, May 17
Hi all, Today, we bring you another vital feature: sparring! If you felt that combat was brutal and there wasn't any chance to experiment, this is the update for you. Sparring is a combat scenario that doesn't end the g…
Announcement1 changeGameplay - Unsung Ballads
Early Access Small Update, May 9
In this small update, we added a little combat tutorial. Enjoy!
Announcement1 changeGameplay - Unsung Ballads
Early Access Update, May 3
Happy Friday, everyone! With this update, we introduce the first steps in our efforts towards better accessibility, as we talked about in this dev log. We also had a combat tutorial lined up, but unfortunately, our play…
Announcement - Unsung Ballads
Accessibility work in progress
Hi Everyone, Another week flew in the wonderful world of game development, wonderful despite the job losses and tragic choices. While there's no patch this week, I've been fully dedicated to enhancing the game's accessi…
Announcement2 changesFixGameplay - Unsung Ballads
Early Access Small Update, April 13
This small update introduces a new popup that displays a larger version of the card and explanations for the secondary effects such as Bleeding, Opener, Finisher, etc. As part of that effort, we also had to move the car…
Announcement2 changesGameplayUI/audio




