Full notes
Full Unsung Ballads update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- UI and audio
Unsung Ballads changes
Hi Everyone!
Two quick things: Firstly, if you plan to buy our game, wait until the next Steam Sale - Autumn Sale starting on the 27th of November. Secondly, as usual, try the game first! Our Playtest is open to all, and access is granted instantly.
This is one of the most significant updates to the game since we released it in Early Access.
It has a lot of improvements and additions that we discussed in past Dev Logs.
Please take a look at the important highlights and full patch notes below.
The most disruptive change: the saves folder has been moved, and older saves are no longer supported.
Starting on day 10, the bandit arc begins. That will spawn over a series of missions that can award ballads on completion and discords if they expire. Get 3 discords, and the game is over.
Those critical missions are marked accordingly.
Weapons now have a chance to drop from enemies. You will be able to tell which missions have weapon drops but not what exactly that weapon will be or what its quality is.
The first weapon variants are introduced in this update. Weapon variants modify some cards positively and others negatively. For now, those modifications are limited to the damage they do, but we are also exploring other card effects specific to variants. We spoke in more detail on this in a previous dev log.
The first set of mutations finally made it into the game. Once you are of high enough rank with the Legion, you can get a mutation that gives a bonus to one of your attributes and unlocks the ability to reach the maximum rank in that attribute.
See the full patch notes below:
First mutation
Weapons can drop from enemies
Weapon variants affect different cards - sica, gladius
Some enemies are more likely to have
Visual updates to swords
New icons for weapons
Critical missions award ballads and discords
Save folder moved
Game over when the 3rd discord is awarded
Various visual updates to the map
Bloom effect - can be disabled from the settings
Map zoom
Visual updates to clothing and armor
Inventory improvements - marking new items, keeping inspected items in view
First optional bandit mission doesn’t expire
Improved AI
Added in-game guide for Legion rank
Decreased attribute gains from duties
Combat initiative is now displayed under the combat order portraits
Added some UI sounds
Changed Taunt mechanics
Shield wall is replaced by Brace with improved mechanics
Added a utility category to the Deck manager summaries
Added combat menu
Source
Changelog.gg summarizes and formats this update. How we read updates.
