Full notes
Full UnSummoning: the Spectral Horde update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Balance
- UI and audio
UnSummoning: the Spectral Horde changes
Back in 2014, version 1.0 of UnSummoning: the Spectral Horde was released through several online stores (but not Steam). Since getting approved through Greenlight, however, I've gone back and spent the last 10 months polishing and fixing numerous aspects of the game. Below is a list of changes that will be in the initial Steam release: Change Log
Added Xbox 360 controller support (you can now use twin sticks for the twin stick shooter!)
Added 4 new enemies
Added new power ups (and modified an existing one) - Health is now represented as hearts - Added Shield power up, which provides temporary Invincibility - Added Defense Orbs power up, which damages nearby enemies
Completely redesigned the UI
Added ghoul counter to HUD, to show the number of remaining enemies in the current arena.
- Rebalanced gameplay based on feedback and play testing- Everyone moves faster - Basic enemies are easier (3 health) - Some other enemies are harder - Adjusted spawn rate of both Story & Arcade mode arenas
Modified Radial Blast attack. It can now be used at any time but is color-based and draws on your staff's magic charge
Modified Arcade Mode options. You can now select 3 levels of difficulty, plus choose any combination of 1-4 enemy colors.
Modified scoring algorithm to (hopefully) make it more consistent, and to encourage playing harder difficulty levels
Added various visual flourishes, including lots more foliage to many arenas. So much foliage...
Added Steam Achievements
Source
Changelog.gg summarizes and formats this update. How we read updates.
