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Steam News15 August 20214y ago

Check out our first devlog on the idea behind Unshaken

Hey! Zoe and I (Jeremy) would like to thank you for checking out and (hopefully) wishlisting Unshaken! We are a brother and sister indie team trying to build the fantasy game we've always wanted to play.

Full notes

Full Unshaken update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey! Zoe and I (Jeremy) would like to thank you for checking out and (hopefully) wishlisting Unshaken! We are a brother and sister indie team trying to build the fantasy game we've always wanted to play.

What changed

0 fixes1 addition1 change0 removals
  • Gameplay
changedWe’re trying to build a playable version in… 90 days. No sweat, right? With that in mind, we had the goal of publishing a Steam page with real gameplay just 30 days after the start line to start getting feedback as early as possible. It's kind of hard to believe but we actually did it! We even have a little trailer to go with it.
addedWithout further ado, the first devlog (note, this was filmed 3 weeks ago so we've made a bunch of progress since then as evidenced by the trailer and screenshots on our new Steam page):

Unshaken changes

changedWe’re trying to build a playable version in… 90 days. No sweat, right? With that in mind, we had the goal of publishing a Steam page with real gameplay just 30 days after the start line to start getting feedback as early as possible. It's kind of hard to believe but we actually did it! We even have a little trailer to go with it.
addedWithout further ado, the first devlog (note, this was filmed 3 weeks ago so we've made a bunch of progress since then as evidenced by the trailer and screenshots on our new Steam page):

We’re trying to build a playable version in… 90 days. No sweat, right? With that in mind, we had the goal of publishing a Steam page with real gameplay just 30 days after the start line to start getting feedback as early as possible. It's kind of hard to believe but we actually did it! We even have a little trailer to go with it.

We'd love your feedback. Which pieces are resonating? Which parts aren't? We'd love to hear your ideas for the game too. We're collaborating and brainstorming in our build-in-public Discord so feel free to jump into the discussion.

We also are starting a devlog series to chronicle progress and talk about big decisions we are making. The first one covers the idea for the game. We'd love to hear how we can make these devlogs more interesting for y'all, so susbcribe to our channel and give us feedback.

Without further ado, the first devlog (note, this was filmed 3 weeks ago so we've made a bunch of progress since then as evidenced by the trailer and screenshots on our new Steam page):

Source

Steam News / 15 August 2021

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