Full notes
Full Unrest update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- UI and audio
- Fixes
The menu system has been overhauled.
All maps have destroyable elements now. You can always run but you can no longer hide! For long at least.
An option to add Friends has been added. You can now add or delete players as friends and invite them to matches.
Character dismemberment has been added. Chop chop!
Distance based destruction mechanics have been added. The closer you are, the more damage you inflict.
In the graphic settings, the problems with the definition settings have been fixed with manual saves.
The collision bugs in the maps have been fixed.
Creature character Scout’s control scheme has been improved.
Creature character Jammer’s Orb material bug has been fixed.
Destruction mechanics have been optimized.
Some lighting issues in several maps have been fixed.
Spawnshield’s visual bugs have been fixed.
Force feedback and camera shake has been added to the spectator mode so that you can feel the action even when you’re dead!
In some maps, the round section durations have been changed for balancing.
The visibility issues that occurred when the Spawnshield received damage on the client side have been fixed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
