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Steam News13 June 202621d ago

Unregulated V0.8 Release

Hello! Today is the day Version 0.8 of Unregulated officially releases! Although it was supposed to be yesterday, I was having some issues with Unity's builder and had to make some very quick changes in attempt to speed

In this update4

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Full Unregulated update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello! Today is the day Version 0.8 of Unregulated officially releases! Although it was supposed to be yesterday, I was having some issues with Unity's builder and had to make some very quick changes in attempt to speed up the process.

What changed

5 fixes25 additions31 changes4 removals
  • Maps
  • Gameplay
  • UI and audio
  • Store
  • Performance
  • Fixes
addedEither way, this update is called "Store Bought Convenience"! The 6 new stages will be featured around shops and stores, where you must direct food items towards shopping carts! Once a cart is full, it will return to it's "Home" and will automatically add the items to the total score/quota.
addedThere have been a lot of other changes to the game since the last update, due to these new changes, there may be a few patches that will be made frequently (sometimes bugs just appear after release). So please bear this in mind.
addedAnother major change is towards the save system, I did make an earlier post about how to change your level scores so you can either unlock everything yourself or re-add your older scores (if you remember them). The new save files are not encrypted too!
addedNew6 new levels! The Store. The aim is to deliver food items to shopping carts that will move towards one of their two coloured chutes! New music and effects! This stage will have different effects and music whether it's day or night. Dart the Angry Cart! This cart has a black trim and will move towards empty cart spaces to steal items. If items are stolen, your score will be decreased! Cart's faces will change depending on their mood. A coloured pop-up bubble will appear above their head to help notice.
addedNewNew modifier! The Jukebox! This will allow you to set whatever in game music you would like on any level.
addedNewThe main menu office will go through various "tiers" as you unlock new stages.

Unregulated changes

addedEither way, this update is called "Store Bought Convenience"! The 6 new stages will be featured around shops and stores, where you must direct food items towards shopping carts! Once a cart is full, it will return to it's "Home" and will automatically add the items to the total score/quota.
addedThere have been a lot of other changes to the game since the last update, due to these new changes, there may be a few patches that will be made frequently (sometimes bugs just appear after release). So please bear this in mind.
addedAnother major change is towards the save system, I did make an earlier post about how to change your level scores so you can either unlock everything yourself or re-add your older scores (if you remember them). The new save files are not encrypted too!
added6 new levels! The Store. The aim is to deliver food items to shopping carts that will move towards one of their two coloured chutes! New music and effects! This stage will have different effects and music whether it's day or night. Dart the Angry Cart! This cart has a black trim and will move towards empty cart spaces to steal items. If items are stolen, your score will be decreased! Cart's faces will change depending on their mood. A coloured pop-up bubble will appear above their head to help notice.
addedNew modifier! The Jukebox! This will allow you to set whatever in game music you would like on any level.

Either way, this update is called "Store Bought Convenience"! The 6 new stages will be featured around shops and stores, where you must direct food items towards shopping carts! Once a cart is full, it will return to it's "Home" and will automatically add the items to the total score/quota.

There have been a lot of other changes to the game since the last update, due to these new changes, there may be a few patches that will be made frequently (sometimes bugs just appear after release). So please bear this in mind.

Another major change is towards the save system, I did make an earlier post about how to change your level scores so you can either unlock everything yourself or re-add your older scores (if you remember them). The new save files are not encrypted too!

Do whatever you want with them, they are your save files anyway.

Here's a trailer for the update:

Now onto the changelog!

Changelog

New

  • 6 new levels! The Store. The aim is to deliver food items to shopping carts that will move towards one of their two coloured chutes!

    • New music and effects! This stage will have different effects and music whether it's day or night.

    • Dart the Angry Cart! This cart has a black trim and will move towards empty cart spaces to steal items. If items are stolen, your score will be decreased!

    • Cart's faces will change depending on their mood. A coloured pop-up bubble will appear above their head to help notice.

  • New modifier! The Jukebox! This will allow you to set whatever in game music you would like on any level.

  • The main menu office will go through various "tiers" as you unlock new stages.

  • New cursor designs!

  • Added a no build grid area in some levels to help indicate where you can or cannot build.

  • Updated logo!

  • Added separators in the level modifiers.

  • Added separators in options.

  • Added various aircraft in the background of the airport levels. Now it looks a little more like an airport!

  • Added a new Game Menu Options section. This is still a work in progress, but contains a couple of features.

  • Added a Depth of Field slider in the Main Menu Options and in the Game Menu Options.

  • Building windows will sometimes light up at night.

  • When losing or gaining money/tokens, the value will now linearly increase/decrease with the amount gained/lost to the right of it.

  • New dropdown for currency UI. This allows you to change between showing both an Icon and Name, only the Icon or only the Name.

  • New dropdown icons for some settings, just something fun.

  • When clicking on the left side of every option, a description will show, giving you some extra detail.

  • Added a slight "rising tension" sound that will play under certain circumstances.

  • Added a couple of weather effects that will vary between stages. These effects are rolling fog and wind trails.

  • Realtime Reflection Probes, these are only within levels. They use a very low texture and are updated through a script instead of every frame. You can toggle this on in the settings as it's a Work In Progress feature.

Changes

  • Added sub-categories for Short and Long Conveyors. These are split into: Default, Connectors and Splitters. This should make things easier to navigate and prevent conveyor items from being mixed up in long lists.

  • Level modifiers have been updated. Some options will be larger and contain a graphic.

  • Box Spawn Pipe's indicator line will fade towards the end.

  • Halloween box skins should be selectable.

  • Some main menu buttons are now colour coded properly.

  • Main menu panels have been slightly colour coded to their approproate buttons.

  • Music and Sound audio sliders now have a background and the text is darker.

  • Music and Sound audio sliders now fit the overall button UI theme.

  • Manual Switch button in the editor has been aligned better.

  • Sliders in the editor have been adjusted to fit the overall UI theme.

  • Sliders now use animations rather than colour tinting during interactions.

  • Toggles now use animations rather than colour tinting during interactions.

  • Updated the level fog colour so it blends better.

  • Toolbox materials are a bit darker.

  • Updated the save system. Instead of saving to one big file, each stage will get it's own save file.

  • Disabled save file encryption.

  • Made improvements to lightmaps by scaling object lightmap UVs appropriately. This should help decrease load times and file sizes.

  • Updated oceans to use segmented plane LODs rather than one big one. LODs are used the further out the plane is from the world origin point.

  • Added extra background stuff to some stages to help connect them together within the same world.

  • Cloud light cookie was 300+ MB for some reason. After making changes it's around 13 MB.

  • Changes how grids are displayed in levels with gaps inbetween them. This should help show where you can or cannot build.

  • Emergency lights now use a lens flare.

  • Incorrect bubbles will render over the top of everything else.

  • Re-done how box pipes spawn. The game will collect all available points then choose one randomly. This will help with any issues with Box Spawn Pipes not spawning.

  • Animated crane swing physics instead of using other methods.

  • Main menu music has been updated slightly.

  • Switched Windows graphics API to use DX11 by default. If your PC is not compatible then it will select DX12 then Vulkan.

  • Increased max camera tilt from 55 degrees to 85 degrees.

  • You now gain money depending on box points rather than individual box count. Normal Box = x1, Fragile Box = x2, Normal Cuboid = x3, Fragile Cuboid = x4.

  • Increased cloud shadow noise.

  • Clouds will get visibly darker when closer to the sun, but will brighten when covering it. This is to help simulate real life clouds.

  • Extended pivot photo mode distance.

  • Adjusted star twinkle in skybox.

  • Street lights will turn on after a period of random time.

  • Lowered the airport stage goal.

  • Lowered the amount of shadow casting objects.

  • Updated conveyor categories to act more like "tags" rather than a strict category. This means some conveyors may appear twice in different categories.

Bugs

  • Conveyor group lists contain a slight fade at the top and bottom of a mask. This fade will disappear when the scrollbar has reached the top/bottom.

  • Box LOD 1 shows fragile texture incorrectly.

  • Updated splitter conveyor movement triggers to reduce boxes from getting stuck. This includes using a rotating trigger in the junction point.

  • Hovering over a level select button should no longer fade out on the left or right.

  • Boxes should properly reset their velocity when appearing.

  • Music default volume was lower than usual. You may need to update your music settings.

  • Unity decided to under changes I made to Box Spawn Pipes. This involved removing materials, they should now use the correct materials.

  • Level modifiers were hidden for some reason.

  • Box destroy timer should now appear infront of the outline shader.

  • Boxes shouldn't get stuck on the short upward lift.

  • Landing spot icons should reappear once more.

  • Overriding a box skin during a special event should now use the selected skin.

  • Boxes, when becoming "Not Active", were still affected bu conveyor movement triggers.

  • Forgot to add custom "Tick" script to levels, preventing box checks when stuck.

  • Collection Cart clours included red metal on the front.

  • Construction desk had a LOD that used a missing texture.

  • Fixed a UV issue in the Airport level 5/6 building.

  • "Revert" button for Exponential Box Quota slider now has it's anchor centered.

  • Fixed mipmap issue with any transparent texture that uses alpha cutout.

  • Z-Fighting was shown on some world space UI.

  • Placeholder objects were able to be seen in Skyscraper levels.

  • Transparent renderering for UI should be fixed.

  • Construction light volumetric effect should be fixed.

  • Box Pipe Spawner prevented spawns at an angle of 0 degrees.

  • Graphics dropdown was in the incorrect order.

  • Can no longer open photo mode during game over.

  • Can no longer interact with certain conveyors during game over.

  • Accidentally left a debug testing feature enabled.

  • Possible fix for reflection probes. Both new realtime and baked reflection probes will increase and decrease in intensity as time advances.

  • Fixed shader graph warnings to do with the "Power" node.

Graphical Issues

Despite working on using realtime reflection probes at a small resolution that updates via a script. There is a Unity graphical issue that causes certain materials to not properly update, giving them a "brighter" look. My current fix is to reduce the intensity during night time, this has been applied to both the new realtime probes and the currently used baked probes, as I like the result. You can enable realtime reflection probes in the main menu options, however, it will show a "(WIP)" prefix.

Source

Steam News / 13 June 2026

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