Full notes
Full Unreal Physics update
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What changed
- Performance
-Changed level select to remember previously selected options for previous level i.e gametype, level, perspective, enemies, debris, dust trail -Added destructive field to explosive barrels -Increased jump height of chaos pawn -Added additional option in level select for even quicker removal of debris in chaos mode which will improve performance even further -Added trailing dust to chaos debris with option to turn on or off in level select -Removed stance select for chaos pawn as some players were getting confused by the option -Fixed issue with enemies still firing after being killed -Added force to kicks and punches so they now will effect other physics enabled elements -Added link to a controls overview on youtube in both main menu and pause menu -Added additional vehicle in Fluid Ninja Level 21 with additional track area -Added more missiles to Heli -Fixed some other minor issues
Source
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