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Steam News3 February 20265mo ago

Unreal Lust Theory Dev Update & Lovense Valentine’s Promo Deal!

Hi everyone, we figured it’s time to update you on what’s been going on with our Unreal project. With 2026 underway, Unreal Engine 5.7.2 was released, and we knew we had to upgrade one last time.

Full notes

Full Unreal Lust Theory update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions3 changes0 removals
  • Gameplay
  • Store
  • Performance
  • Maps
changedWith 2026 underway, Unreal Engine 5.7.2 was released, and we knew we had to upgrade one last time. With our next update, you’ll get the game built in the newest version of Unreal. Version 5.7.2 brings us a lot of benefits, but the most interesting one is Nanite Foliage, which we’ve already started implementing. Our open world is finally starting to take shape.
changedIn addition to the open world, programming for NPCs and vehicles is about halfway done. For now, we’re using only our girls as placeholders, but soon we’ll need to either buy NPCs or create our own. We’ll keep you updated on that.
fixedOne major new improvement is the skin quality on all our girls. In the images below, you can clearly see the difference between the previous version and the current one we’re working on. We used Megan as an example because she had the worst skin issues of them all, lines all over the body and unrealistic shadows. This has now been fixed, and the girls are looking better than ever.
addedSome other changes that came with the new Unreal version include better reflections (no more black silhouettes when looking in the mirror) and testing of improved lighting. For now, we won’t be using the new lighting setup, but expect better and more refined lighting in upcoming updates.
fixedRegarding the story for Day 4, we had to start over on some parts because we weren’t happy with issues like flickering, hair flying during dialogues, girls changing poses awkwardly, etc. You reported these problems, so you know exactly what we’re talking about. Once those issues are fixed, we’ll deliver a new story with updated mechanics. There will be no more nine times of day—five will be enough.
changedWe’re also trying to finish this game as soon as possible because we want to move on to the next one. You voted in previous polls, so we know better what you want, and we want to focus on that. Keep in mind that this game was originally made by two people; now the team has grown to five. This project was also a separate one with its own budget. As we approach the end, we’ll start shifting team members to other projects. For example, once the open world is finished, at least two team members will be free to work on maps, models, and anything else needed at Inceton Games Studio.

Unreal Lust Theory changes

changedWith 2026 underway, Unreal Engine 5.7.2 was released, and we knew we had to upgrade one last time. With our next update, you’ll get the game built in the newest version of Unreal. Version 5.7.2 brings us a lot of benefits, but the most interesting one is Nanite Foliage, which we’ve already started implementing. Our open world is finally starting to take shape.
changedIn addition to the open world, programming for NPCs and vehicles is about halfway done. For now, we’re using only our girls as placeholders, but soon we’ll need to either buy NPCs or create our own. We’ll keep you updated on that.
fixedOne major new improvement is the skin quality on all our girls. In the images below, you can clearly see the difference between the previous version and the current one we’re working on. We used Megan as an example because she had the worst skin issues of them all, lines all over the body and unrealistic shadows. This has now been fixed, and the girls are looking better than ever.
addedSome other changes that came with the new Unreal version include better reflections (no more black silhouettes when looking in the mirror) and testing of improved lighting. For now, we won’t be using the new lighting setup, but expect better and more refined lighting in upcoming updates.
fixedRegarding the story for Day 4, we had to start over on some parts because we weren’t happy with issues like flickering, hair flying during dialogues, girls changing poses awkwardly, etc. You reported these problems, so you know exactly what we’re talking about. Once those issues are fixed, we’ll deliver a new story with updated mechanics. There will be no more nine times of day—five will be enough.

Hi everyone,

we figured it’s time to update you on what’s been going on with our Unreal project.

With 2026 underway, Unreal Engine 5.7.2 was released, and we knew we had to upgrade one last time. With our next update, you’ll get the game built in the newest version of Unreal. Version 5.7.2 brings us a lot of benefits, but the most interesting one is Nanite Foliage, which we’ve already started implementing. Our open world is finally starting to take shape.

In addition to the open world, programming for NPCs and vehicles is about halfway done. For now, we’re using only our girls as placeholders, but soon we’ll need to either buy NPCs or create our own. We’ll keep you updated on that.

One major new improvement is the skin quality on all our girls. In the images below, you can clearly see the difference between the previous version and the current one we’re working on. We used Megan as an example because she had the worst skin issues of them all, lines all over the body and unrealistic shadows. This has now been fixed, and the girls are looking better than ever.

Steam post imageSteam post image

Some other changes that came with the new Unreal version include better reflections (no more black silhouettes when looking in the mirror) and testing of improved lighting. For now, we won’t be using the new lighting setup, but expect better and more refined lighting in upcoming updates.

Regarding the story for Day 4, we had to start over on some parts because we weren’t happy with issues like flickering, hair flying during dialogues, girls changing poses awkwardly, etc. You reported these problems, so you know exactly what we’re talking about. Once those issues are fixed, we’ll deliver a new story with updated mechanics. There will be no more nine times of day—five will be enough.

We’re also trying to finish this game as soon as possible because we want to move on to the next one. You voted in previous polls, so we know better what you want, and we want to focus on that. Keep in mind that this game was originally made by two people; now the team has grown to five. This project was also a separate one with its own budget. As we approach the end, we’ll start shifting team members to other projects. For example, once the open world is finished, at least two team members will be free to work on maps, models, and anything else needed at Inceton Games Studio.

Last but not least, Valentine’s Day is almost here, and Lovense has a great promotion available through our link: https://www.lovense.com/a/IncetonGames. Check out their deals and bundles, some of them might be perfect for you! As always, every penny we earn from these promotions goes straight back into developing ULT, and we thank you for your support from the entire Unreal team.

Without you, we would never be able to finish this game. Now, we’re planning a full release and moving on to something new that all of you want.

Source

Steam News / 3 February 2026

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