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Steam News11 May 20261mo ago

Pre-Release Maintenance Update [Update]

Dear Railroad Engineers We just dropped a new update packed with bug fixes and improvements based on your feedback over the last few months!

In this update2

Full notes

Full Unrailed 2: Back on Track update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes9 additions31 changes0 removals
  • Gameplay
  • UI and audio
  • Performance
  • Store
  • Maps
  • Server
addedWe just dropped a new update packed with bug fixes and improvements based on your feedback over the last few months!
addedAt a glance, the update adds:
changedBot improvements
changedUkrainian, Czech, Italian and Turkish language
changedUI fixes, improved rendering and stability
changedAs always, please let us know if something doesn't work or could be improved :)

Unrailed 2: Back on Track changes

addedWe just dropped a new update packed with bug fixes and improvements based on your feedback over the last few months!
addedAt a glance, the update adds:
changedBot improvements
changedUkrainian, Czech, Italian and Turkish language
changedUI fixes, improved rendering and stability

Dear Railroad Engineers

We just dropped a new update packed with bug fixes and improvements based on your feedback over the last few months!

This update is also part of preparing the game for the full release next month in June.

At a glance, the update adds:

  • Bot improvements

  • Emoji remapping

  • Ukrainian, Czech, Italian and Turkish language

  • UI fixes, improved rendering and stability

  • Update to Godot to 4.6.2

As always, please let us know if something doesn't work or could be improved :)

See you on track!

UPDATE 2

v-862-ca1d756

  • Crash fix: Game crashed when disconnecting a controller in the cartridge menu

  • Bug fixOld savegames are now migrated to the new version
  • Bug fix: Engine foundry, Fashion express, Cartridge and Settings menu could not be closed when the controller disconnects

  • Bug fix: When having 0 hexnuts, the 0 wasn’t being rendered

  • Bug fix: Achievements take some seconds to load (when directly opening the Handbook, it seemed like one had no achievements)

  • Bug fix: Lunas character model was missing

[Update] v-861-b5856fd

  • Crash fix: Some clients crashed when starting with the last update

Changelog v-857-b284a4a

Bot

  • Improvement: Bot follows the train in error cases

  • Improvement: Bot drops all items (and also tracks) immediately when double pressing the next command

  • Improvement: When a player is in the way in a bottleneck, the bot tries to walk around if possible after a short timeout

  • Improvement: The bot walks now to the closest (possibly box) wagon which feeds its actual target or its actual target it wants to serve

  • Improvement: Bot can now handle the “hold tools for max x seconds” task

  • Improvement: The bot is now aware of “only one player is allowed to xyz” tasks when in update-wagons and mining mode.

  • Improvement: Bot is now aware of the "don't dash into other players task”

  • Improvement: Bot is not stealing from other wagons anymore when being asked to take care of a specific wagon

  • Bug fix: Bot could get stuck on free standing wagons in shop

  • Bug fix: Bot sometimes killed ducks in mining mode instead of trees or rocks

  • Bug fix: Bot couldn’t find wood on the map for bridging when carrying something else

  • Bug fix: Bot sometimes avoided walking onto the waiting areas

  • Bug fix: When there are more than 6 tracks on the train or around the track ending, the bot isn’t allowed to pick from the main consumers anymore or any box wagon they pull from (magnet, piggy, miner, collector, supercharger, crafter, brake-track-crafter)

  • Bug fix: The bot picked from the piggy even for low priority tasks

  • Bug fix: Bot didn’t show an error message when it could not find water

  • Bug fix: Bot sometimes didn’t consider going further away when the player zoomed in on itself. The bot now considers the same area as when zooming out

  • Bug fix: Bot was trying to walk through rocks in ebbed islands to get water

  • Bug fix: Bot sometimes tried to grab (with grappling hook) stuff from the other side in versus (and was thus standing at the border)

  • Bug fix: Bot was sometimes stealing from other wagons for the crafter even though there were enough tracks already

  • Bug fix: On controllers, R2 either opened the bot emoji drawer or the normal emoji drawer depending on whether you just switched with the bot or not. Now it's always the bot drawer.

Gameplay

  • New: The game is keeping track of the max Player count which will now be registered for the highscore-server (https://u2.unrailed-online.com/)

  • New: Classic mode is now spawning keys for the Credits similar to the tokens in U1

  • Change: Random biome ordering in sandbox now resamples all biomes again after having seen all biomes (before you had to end a run)

  • Bug fix: Deers could drop compressed items on other items (and tools)

  • Bug fix: Camera transition fixes (especially in versus)

  • Bug fix: When having the "no placing with tracks constraint" on, it was possible to swap with extensions

  • Bug fix: Versus jetpack bounds are now symmetric

  • Bug fix: Speed increase when one team connected continues when the game is paused when not all players are connected

  • Bug fix: Versus tools do not respawn if they somehow got to the wrong side - Bug fix: Bolts sometimes spawned in a non reachable place

  • Bug fix: Constraining place to non-track commodities option sometimes dropped the tracks when placing

Stability

  • Crash fix: Crash when changing savegames in the lobby

  • Crash fix: Crash when joining a lobby or game

  • Bug fix (maybe): When joining a lobby and ending up in an invalid state (somehow connected but not seeing other players) and then leaving the lobby again, the original lobby should not get destroyed

  • Bug fix: Game could sometimes not start due to “no internet connection” or player can’t be controlled in the main menu

UI

  • New: Emoji remap menu

  • ImprovementImproved emoji movement speed with controllers
  • Improvement: Engine icon in lobby browser

  • Improvement: Option to reconnect when a client got disconnected from a lobby in modal dialog

  • Bug fixPlayer UI issues (wrong color, invalid player) fixed
  • Bug fix: Lobby UI on the ground was sometimes cutting of the header or more

  • Bug fix: Many UI fixes

  • Bug fix: Blocklist not saved when blocking a map creator

  • Bug fix: Split controllers could not be reconnected (when the controller disconnected)

  • Bug fix: Brake wagon loading bar reloading after entering station

  • Bug fix: Wrong upgrade title in UI in classic-mode

  • Bug fix: Red stopwatch wasn’t displayed when the time was over in time mode

  • Bug fix: Flag-Paths are now visible behind mountains again

  • Bug fix: The game icon is now correct again

Graphics / Performance

  • ImprovementUpgrade to Godot 4.6.2. Possibly reduction of the crashes especially on D3D12 and more driver issues fixed
  • Improvement: Quicker re-connect on longer runs

  • ImprovementImproved interpolation and probably reduced random player jitter
  • ImprovementImproved replay interpolation (the train should not jitter anymore for instance)
  • Improvement: Culling for faster rendering on low-end hardware

  • Improvement: Faster canyon ground shader for low-end hardware

  • Improvement: Different shrine models per biome

  • Improvement: Replays in game-end-screen are now skipping loading sections

  • ImprovementReduced memory allocations
  • Change: Mobile (low-end rendering) pipeline as default on macOS

  • Bug fix: Angle or OpenGL leads to continuous errors after a while and might lead to missing icons (can lead to lags, huge log etc)

Localization

  • NewUkrainian, Czech Italian, and Turkish languages added
  • Bug fixSeveral loca issues fixed
  • Bug fixFixed Á in the font

Source

Steam News / 11 May 2026

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