Full notes
Full Unpossess: Exorcism Simulator update
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What changed
- Gameplay
Unpossess: Exorcism Simulator changes
Hi Steam community! ːsteamhappyː
It’s been a while since my last post. As a solo game developer, it can be difficult to keep up with everything, but I want to start by once again saying thank you to every single one of you who played Unpossess or created content around it. Your support has meant a lot, and it has been an incredible experience.
Now, I’m excited to share some news:
The Unpossess universe is expanding, and it’s coming very soon.
As some of you may know, the sequel, Unpossess 2: Exorcism Simulator, is currently in development. This sequel builds on the foundation of the first game and expands the world, gameplay, and overall experience.
Unpossess 1 was set in the early 1900s and introduced the beginning of the exorcists’ story: how they started to form, learn, and face the unknown.
Unpossess 2: Exorcism Simulator takes place in the late 1900s, where exorcists have grown, evolved, and become more experienced. The sequel will include graphical reworks, objective reworks, new equipment, a new gameplay loop, improved animations, and much more.
There will also be an identification system for players who enjoy ghost-hunting mechanics. The game will combine the core objectives of an exorcism simulator with elements inspired by popular ghost-hunting games. While ghost identification will not be the main focus, it will be an important part of the overall experience.
I’m currently looking for playtesters who would like to get early access to the sequel and help shape the game with feedback and suggestions. If you’re interested, please join our Discord!
You can also continue supporting me as a solo developer by wishlisting Unpossess 2: Exorcism Simulator on Steam.
Thank you again for being part of this journey.
I’m heading back to work now. See you soon, exorcists!
— Chreseeba
Source
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