In this update4
Full notes
Full Uno God update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Fixes
Uno God changes
This update focuses on improving game flow, feedback clarity, and overall polish, with several fixes and enhancements across UI, effects, and audio.
🧭 Gameplay & Flow Improvements
Improved start sequence language handling Language settings are now initialized more reliably during the start sequence, ensuring correct localization from the first screen.
Refined on-turn-start effect flow Turn start effects now trigger in a clearer, more consistent order, reducing confusion and unintended overlaps.
Updated Cerberus effect triggering logic Cerberus-related effects now trigger more reliably and at the correct timing during gameplay.
Player hand cards locked during score counting Player cards can no longer be interacted with while scores are being calculated, preventing accidental inputs and state issues.
Adjusted first-game score values Initial match scoring has been updated to better reflect intended balance and pacing.
🐺 Cerberus Enhancements
Added Cerberus triggering animation Cerberus now has a dedicated visual animation when its effect activates, improving clarity and impact.
Added Cerberus sound effect A new sound effect plays when Cerberus triggers, providing stronger audiovisual feedback.
🖥️ UI & UX Improvements
Added refresh confirmation dialog A new dialog appears when refreshing, preventing accidental refresh actions.
Final score board unlocks now support mouse-over interaction Unlockable elements on the final scoreboard can now be hovered over for clearer feedback and readability.
Improved denial feedback at value boundaries When using Increase 1 or Decrease 1 actions at minimum or maximum limits, the denial effect is now more noticeable and easier to understand.
🔧 Bug Fixes
Fixed an issue where the Settings page could block progression to the next turn
Fixed an issue with the audio slider not updating volume correctly
Source
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