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Steam News27 December 20256mo ago

Merry Christmas and Happy New Year! 🔄 Game Update Notes #9

This update focuses on improving game flow, feedback clarity, and overall polish, with several fixes and enhancements across UI, effects, and audio.

In this update4

Full notes

Full Uno God update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes4 additions6 changes1 removal
  • UI and audio
  • Gameplay
  • Balance
  • Fixes
changedThis update focuses on improving game flow, feedback clarity, and overall polish, with several fixes and enhancements across UI, effects, and audio.
changed🧭 Gameplay & Flow ImprovementsImproved start sequence language handling Language settings are now initialized more reliably during the start sequence, ensuring correct localization from the first screen.
changed🧭 Gameplay & Flow ImprovementsRefined on-turn-start effect flow Turn start effects now trigger in a clearer, more consistent order, reducing confusion and unintended overlaps.
changed🧭 Gameplay & Flow ImprovementsUpdated Cerberus effect triggering logic Cerberus-related effects now trigger more reliably and at the correct timing during gameplay.
removed🧭 Gameplay & Flow ImprovementsPlayer hand cards locked during score counting Player cards can no longer be interacted with while scores are being calculated, preventing accidental inputs and state issues.
changed🧭 Gameplay & Flow ImprovementsAdjusted first-game score values Initial match scoring has been updated to better reflect intended balance and pacing.

Uno God changes

changedThis update focuses on improving game flow, feedback clarity, and overall polish, with several fixes and enhancements across UI, effects, and audio.
changedImproved start sequence language handling Language settings are now initialized more reliably during the start sequence, ensuring correct localization from the first screen.
changedRefined on-turn-start effect flow Turn start effects now trigger in a clearer, more consistent order, reducing confusion and unintended overlaps.
changedUpdated Cerberus effect triggering logic Cerberus-related effects now trigger more reliably and at the correct timing during gameplay.
removedPlayer hand cards locked during score counting Player cards can no longer be interacted with while scores are being calculated, preventing accidental inputs and state issues.

This update focuses on improving game flow, feedback clarity, and overall polish, with several fixes and enhancements across UI, effects, and audio.

🧭 Gameplay & Flow Improvements

  • Improved start sequence language handling Language settings are now initialized more reliably during the start sequence, ensuring correct localization from the first screen.

  • Refined on-turn-start effect flow Turn start effects now trigger in a clearer, more consistent order, reducing confusion and unintended overlaps.

  • Updated Cerberus effect triggering logic Cerberus-related effects now trigger more reliably and at the correct timing during gameplay.

  • Player hand cards locked during score counting Player cards can no longer be interacted with while scores are being calculated, preventing accidental inputs and state issues.

  • Adjusted first-game score values Initial match scoring has been updated to better reflect intended balance and pacing.

🐺 Cerberus Enhancements

  • Added Cerberus triggering animation Cerberus now has a dedicated visual animation when its effect activates, improving clarity and impact.

  • Added Cerberus sound effect A new sound effect plays when Cerberus triggers, providing stronger audiovisual feedback.

🖥️ UI & UX Improvements

  • Added refresh confirmation dialog A new dialog appears when refreshing, preventing accidental refresh actions.

  • Final score board unlocks now support mouse-over interaction Unlockable elements on the final scoreboard can now be hovered over for clearer feedback and readability.

  • Improved denial feedback at value boundaries When using Increase 1 or Decrease 1 actions at minimum or maximum limits, the denial effect is now more noticeable and easier to understand.

🔧 Bug Fixes

  • Fixed an issue where the Settings page could block progression to the next turn

  • Fixed an issue with the audio slider not updating volume correctly

Source

Steam News / 27 December 2025

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