Full notes
Full Unnatural Disaster update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Compatibility
- UI and audio
Over the last few minor updates, we've been quietly improving the game balance, readability, and stability of Unnatural Disaster.
Recent improvements include:
Support for Linux and Steam Deck
Redesigned 03-12
Chicago
to give players more flexibility in their approach
Added more feedback to 01-08 Westerlily
Improved menu navigability for gamepad users
Continued work on localization, added language-select menu
Various bugfixes and performance improvements
Minor graphical enhancements
This regular update makes the following additional changes:
To improve the readability of our fire-producing landmark, we've swapped out the electrical transformer for a new district heater that more obviously communicates "contained fire, break to release!"
District heaters replace transformers in all Story Mode levels. Transformers are still available in Sandbox Mode, but now produce electrical discharge when destroyed (like plasma balls) instead of fire.
Other landmarks also have improved readability. The new Fuel Silo looks more explosive than ever!
Finally, we've made substantial improvements to the fluid simulation to make big disasters like tsunamis and floods hit harder and feel better! The simulation is also more consistent and performant across a wide range of devices.
Happy smashing! ːsteamthumbsupː
Source
Changelog.gg summarizes and formats this update. How we read updates.
