In this update6
Full notes
Full UnLoop update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Compatibility
- Balance
UnLoop changes
That’s right, in less than a week, UnLoop will become available for PCVR and its initial (but already improved from standalone) form.
Is it a full game?
Yes, it’s a full game – feature and puzzle-wise the same as before.
What controllers does it support?
Meta Quest
Pico
Valve Index (we’d love your feedback on how grabbing feels with these)
Let us know what controllers you’re using so we could prioritise future additions!
What to expect within Early Access?
Going to the full release, we plan to add more levels and continue the story, improving the game's length and puzzle variety. We also plan to enhance the graphics (lightning, shadows, visual effects, etc) and further improve compatibility with various headsets and controllers based on the community's feedback.
That’s our main ask to the community: to share how it plays, how it works on your setup, and support for what devices we can look into going forward.
Specs?
We expect this to run on basically any hardware capable of running VR. If SteamVR runs on it in any form, UnLoop also should ;)
Price?
Pricing is the same – $24.99 (or your local equivalent) and is not going to change when UnLoop is out from EA, no worries there! All future puzzle and story expansion(s) will also be delivered at no charge.
See you next Thursday, Loopers!
Source
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