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Steam News6 September 20241y ago

Hotfix 1.4.4

-Fixed issue where the "Options" menu would not open in the lobby. -Players now have access to all characters in every mode. -Reduced post-processing film grain and slope effects. -Fixed door glitches.

Full notes

Full Unlock the Three update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes4 additions5 changes0 removals
  • Fixes
  • Gameplay
  • UI and audio
  • Balance
fixedFixed issue where the "Options" menu would not open in the lobby.
addedPlayers now have access to all characters in every mode.
changedReduced post-processing film grain and slope effects.
fixedFixed door glitches.
changedThe whispering sound now stops if you stay away from the Monster for five seconds.
changedReduced whispering sound volume by 50%.

Unlock the Three changes

fixedFixed issue where the "Options" menu would not open in the lobby.
addedPlayers now have access to all characters in every mode.
changedReduced post-processing film grain and slope effects.
fixedFixed door glitches.
changedThe whispering sound now stops if you stay away from the Monster for five seconds.

-Fixed issue where the "Options" menu would not open in the lobby.

-Players now have access to all characters in every mode.

-Reduced post-processing film grain and slope effects.

-Fixed door glitches.

-The whispering sound now stops if you stay away from the Monster for five seconds.

-Reduced whispering sound volume by 50%.

-Reduced the vignette effect area.

-Keys now glow three times brighter, making them easier to spot.

-Added a new "Important Mechanics" section to the "How to Play" menu.

-Fixed in-game cursor bug in the "Options" menu.

-Added a new "Brightness" option in "Graphic Settings," allowing brightness adjustments.

-Increased the AI Monster's random roaming and fast chasing range to double for better game balance.

-NPC Zombies now wait one second before charging at players.

-A new mechanic has been added to the AI Monster: she becomes deaf when the fire alarm is activated and doesn't respond to sound events while the alarm is ringing.

-Fixed an issue where clients were not spawning in multiplayer modes.

Source

Steam News / 6 September 2024

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