Full notes
Full Unlock the Three update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- UI and audio
- Balance
Unlock the Three changes
-Fixed issue where the "Options" menu would not open in the lobby.
-Players now have access to all characters in every mode.
-Reduced post-processing film grain and slope effects.
-Fixed door glitches.
-The whispering sound now stops if you stay away from the Monster for five seconds.
-Reduced whispering sound volume by 50%.
-Reduced the vignette effect area.
-Keys now glow three times brighter, making them easier to spot.
-Added a new "Important Mechanics" section to the "How to Play" menu.
-Fixed in-game cursor bug in the "Options" menu.
-Added a new "Brightness" option in "Graphic Settings," allowing brightness adjustments.
-Increased the AI Monster's random roaming and fast chasing range to double for better game balance.
-NPC Zombies now wait one second before charging at players.
-A new mechanic has been added to the AI Monster: she becomes deaf when the fire alarm is activated and doesn't respond to sound events while the alarm is ringing.
-Fixed an issue where clients were not spawning in multiplayer modes.
Source
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