Full notes
Full Unless update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Gameplay
- Performance
- Fixes
- UI and audio
Hi everyone! Gabriel here with another small set of fixes.
If you haven't already, please consider joining the Bellwood Studios Discord server. It's a great place to chat with fellow players and share your best runs!
Here are the changes introduced since my last post:
Added a new feature to detect sub-60 FPS gameplay and automatically reduce the VFX level to compensate to ensure a smoother play experience. Please let us know how it works for you! We only have access to so many devices to test on, so we are open to feedback and ways to improve this feature.
Implemented a fix for timing of World Speedruns which falsely reported incredibly short times
Implemented a fix for ultra-wide monitors displaying art beyond the regular screen bounds (Thanks to herbesdeprovence for reporting the issue!)
Fixed an issue on the Level Complete screen where buttons could become unselected
Fixed an issue which caused a crash with Japanese dialogue (Thanks to レツ for reporting the issue!)
Please note that localization remains an ongoing community effort, which you can contribute to via our CrowdIn project page: https://crowdin.com/project/unless
I've read every review so far (even translated the ones that aren't in English!) and every post in the Steam community, so rest assured, I've seen every bit of feedback you've shared with us! As always, the fastest way to notify us of bugs or crashes is via the Bellwood Studios Discord .
Enjoy the game, and see you on the Leaderboards!
Source
Changelog.gg summarizes and formats this update. How we read updates.
