Full notes
Full Unknown TD update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Store
- Balance
- Fixes
Welcome to the Cold Front update!
So about that other half... Well it's here but very delayed. Oops.. Anyway, to make up the wait, here are some new things to test and play!
New Content:
CRATES!!!!!
There are now crates in Unknown TD, which can contain multiple different things. Crates can contain:
Hero Weapons
Coins
XP
Gems
(More to come)
And another thing..
The new winter event!
Steam post image
Can you destroy the zombified Santination??
This new event and event system comes with a map and new difficulty, as well as some new zombies to defend against! There are currently 8 waves, 2 new zombies and 1 "new" boss to destroy in this event.
Now what is your spoils for this?
Progress in the Battle pass!
Which has some new cosmetics, crates and a tower... But that is for you to try out, in this new major update!
Changes:
Adjustments:
Shadows appear on map elements at Medium settings
Small text has a different font type
Seasons have been added, including None (Regular, Summer / Spring), Halloween + Autumn and Christmas + Winter
Added a small health bar above the tower hot bar for bosses
Added a small mini map in the bottom right
Fixes:
Commando now fires at a fixed rate no matter game speed, except shoots more shots at faster speeds, fixing issues with time imprecision
Majority of the projectiles in the game now account properly for game speed
Enemy speed de-buffing has been fixed properly to time scale
Text no longer gets blurry with pixel filter enabled
Tower Changes:
Hero is now more expensive on lower upgrades to even out efficiency curve
Scout has had a major rework, including most sprite work and balancing
Grenadiers 3-x and x-3 paths cost less, but are slightly weaker
Commando now has more "fair" damage scaling per cost, but is also on the list to be reworked
Bottom path flamethrower has been heavily nerfed
Gunner now has his bottom path, buff other bullet-type towers!
Shotgunners projectiles have been adjusted to be more likely to hit, and scale properly with fast forward.
The Tank has had some slight pricing changes.
Zombie Changes:
The Dreadnaught boss health has been nerfed: 20 000 -> 10 000 Health
Giants are less spongey
Drone has been added!
Has two major paths, one "clean up" and one "DPS" path
Automatically tracks enemies and fires at them across the whole map
Source
Changelog.gg summarizes and formats this update. How we read updates.
